Template:KV Source 2 Transform: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
No edit summary Tag: Reverted  | 
				No edit summary Tag: Manual revert  | 
				||
| Line 1: | Line 1: | ||
<onlyinclude>{{minititle|Source 2 Transform}}  | <onlyinclude>{{minititle|Source 2 Transform}}  | ||
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}  | {{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}  | ||
Revision as of 22:45, 22 June 2025
Source 2 Transform:
- Origin (origin) <coordinates>
 - The world space origin of the entity.
 
- Angles (angles) <angles>
 - The pitch, yaw, roll orientation of the entity.
 
- Scale (scales) <vector>
 - The x, y, z scales of the entity. Not all entities can use this.
 
- Transform Locked (transformLocked) <boolean>
 - Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
 
- Force Hidden (force_hidden) <boolean>
 - Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
 
- Editor Only (editorOnly) <boolean>
 - Entity is only displayed in Hammer and will not appear in game.