Breakable Glass: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (linked to anchor & removed excess links)
m ("See Also" link to Hammer Face Edit Dialog)
Line 5: Line 5:
# Add an [[env_cubemap]] to the surface of the glass texture (put it right on there).
# Add an [[env_cubemap]] to the surface of the glass texture (put it right on there).


==See Also==
*[[Hammer Face Edit Dialog]]
[[Category:Level Design]]
[[Category:Level Design]]


{{otherlang:en}}
{{otherlang:en}}
{{otherlang:en:jp|Breakable Glass:jp}}
{{otherlang:en:jp|Breakable Glass:jp}}

Revision as of 21:36, 13 December 2006

  1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
  2. Apply a nice-looking glass texture to one face (not on both sides). Make sure you use glass/glasswindowbreak070a. Don’t use glass/glasswindowbreak070b. All other faces should be textured with tools/toolsnodraw.
  3. Select the brush and click the "toEntity" button in the object toolbar. Choose func_breakable_surf in the drop-down list. (If you want the glass to completely shatter all at once, choose func_breakable instead.)
  4. Go to the Material Type keyvalue and select Glass.
  5. Add an env_cubemap to the surface of the glass texture (put it right on there).


See Also

Template:Otherlang:en Template:Otherlang:en:jp