Beamteam: Difference between revisions

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{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}.
{{this is a|point entity|name=beamteam|game=Black Mesa}} Essentially a duplicate of {{ent|beam}}. Used by [[grenade_tripmine|tripmines]] to imitate laser beam. Most likely it exists for the ability to set the color of the laser in [[Black Mesa: Team Deathmatch|team deathmatch]] and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in {{ent|beam}}.


{{important|You can't change beam color in [[Black Mesa: Team Deathmatch|team deathmatch]]. You can do so only in singleplayer and [[Black Mesa: Deathmatch|deathmatch]].}}
{{important|You can't change beam color in [[Black Mesa: Team Deathmatch|team deathmatch]] if it don't have [[targetname]].}}


==See also==
==See also==

Revision as of 12:23, 4 June 2025

C++ Class hierarchy
CEnvBeamTeam
CBeam
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

beamteam is a point entity available in Black Mesa Black Mesa. Essentially a duplicate of beam. Used by tripmines to imitate laser beam. Most likely it exists for the ability to set the color of the laser in team deathmatch and for the ability to filter players to whom tripmine reacts. All inputs and outputs are the same as in beam.

Icon-Important.pngImportant:You can't change beam color in team deathmatch if it don't have targetname.

See also