Npc barney: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[Category:Entities]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 06:21, 15 July 2005
Entity Description
Barney Calhoun, a former security guard at Black Mesa.

Dedicated Console Variables
- sk_barney_health
- <integer> Barney's spawn health
Keyvalues
- additionalequipment
- <choices> Weapons - Allows any weapon
- Pick one that is made to function for NPCs
Literal Value Description weapon_pistol Pistol weapon_smg1 SMG1 weapon_stunstick Stun Stick weapon_ar2 AR2 0 Nothing
- ExpressionOverride
- <string> Facial expression override
Flags
Inputs
- SetReadinessLow
- Set readiness to calmest state (Bored)
- SetReadinessMedium
- Set readiness to moderate (Alert)
- SetReadinessHigh
- Set readiness to highest. (Combat imminent)
- LockReadiness <float>
- Lock readiness at current setting for x seconds -1 = forever, 0 = unlock now
- SetExpressionOverride <string>
- Set facial expression override