Info target command point: Difference between revisions
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{{this is a|point entity|name=info_target_command_point|game=Half-Life 2 series|game1=Black Mesa}} | {{this is a|point entity|name=info_target_command_point|game=Half-Life 2 series|game1=Black Mesa}} | ||
It | It is an entity created at or moved to where the player is looking every time they issue a go-to command to the player squad. NPCs will move to the location of this entity. | ||
{{note|Non-functional in {{bms}} due to player squad controls | {{note|Non-functional in {{bms}} due to player squad controls working in other ways.}} | ||
== Keyvalues == | == Keyvalues == |
Latest revision as of 20:10, 4 August 2025
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CCommandPoint |
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info_target_command_point
is a point entity available in Half-Life 2 series and
Black Mesa.
It is an entity created at or moved to where the player is looking every time they issue a go-to command to the player squad. NPCs will move to the location of this entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- OutsideTransition <void>
- Normally sent by trigger_transition when this entity is not inside it when the player enters an associated trigger_changelevel. Makes squad NPCs forget about the command and follow the player again.