Weapon striderbuster: Difference between revisions
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Bug:Entity crashes in Portal when physics damage is applied.
AltNames: This entity is also tied to
Note:Other
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==Outputs== | ==Outputs== | ||
{{O|OnAttachToStrider|The strider buster has successfully attached to a strider}} | {{O|OnAttachToStrider|param=void|ac-is-this=1|The strider buster has successfully attached to a strider}} | ||
{{O|OnDetonate|The strider buster has detonated}} | {{O|OnDetonate|param=void|ac-is-this=1|The strider buster has detonated}} | ||
{{O|OnShatter|The strider buster has shattered without detonating}} | {{O|OnShatter|param=void|ac-is-this=1|The strider buster has shattered without detonating}} | ||
{{O|OnShotDown|The strider buster has been shattered by Hunters}} | {{O|OnShotDown|param=void|ac-is-this=1|The strider buster has been shattered by Hunters}} | ||
{{OtherKIO|prop_physics}} | {{OtherKIO|prop_physics}} |
Latest revision as of 18:26, 5 June 2025
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CWeaponStriderBuster |
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weapon_striderbuster
is a model entity available in Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".


prop_stickybomb
. Using this classname to spawn this entity prevents it from being place-able into prop_vehicle_jeep and also cannot aim it straight up when holding it with weapon_physcannon Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider <void>
- !activator = !caller = this entity
The strider buster has successfully attached to a strider
- OnDetonate <void>
- !activator = !caller = this entity
The strider buster has detonated
- OnShatter <void>
- !activator = !caller = this entity
The strider buster has shattered without detonating
- OnShotDown <void>
- !activator = !caller = this entity
The strider buster has been shattered by Hunters

Keyvalues / Inputs / Outputs
are same as prop_physics.