Template:KV Model: Difference between revisions

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| 2 = model
| 2 = model
| 3 = In-game 3D representation of the entity to display. This is the path to an [[MDL]] relative to the game's root directory. (128 character limit)
| 3 = In-game 3D representation of the entity to display. This is the path to an [[MDL]] relative to the game's root directory. (128 character limit)
:{{#if:{{{spawn model|}}}|This entity's model is set to: <code>{{{spawn model}}}</code> on spawn so specifying this in Hammer has no effect}}
:{{#if:{{{spawn model|}}}|This entity's model is set to: <code>{{{spawn model}}}</code> on spawn so specifying this keyvalue might have no effect}}
:{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}
:{{seealso|[[Model entity/Generic Keyvalues, Inputs and Outputs|Generic Keyvalues, Inputs and Outputs that all model entities have available]]}}
}}</onlyinclude>
}}</onlyinclude>

Revision as of 11:22, 19 May 2025

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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
World Model (model) <model path>
In-game 3D representation of the entity to display. This is the path to an MDL relative to the game's root directory. (128 character limit)