Weapon striderbuster: Difference between revisions
		
		
		
		
		
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 Bug:Entity crashes in Portal when physics damage is applied.
Bug:Entity crashes in Portal when physics damage is applied.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
 Note:Other
Note:Other 
		
	
| m (Classifying as model entity) | m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) | ||
| Line 3: | Line 3: | ||
| [[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | [[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | ||
| __NOTOC__ | __NOTOC__ | ||
| {{bug|Entity crashes in [[Portal]] when physics damage is applied.}} | {{bug|hidetested=1|Entity crashes in [[Portal]] when physics damage is applied.}} | ||
| {{altnames|name1=prop_stickybomb|misc=Using this classname to spawn this entity prevents it from being place-able into {{ent|prop_vehicle_jeep}} and also cannot aim it straight up when holding it with {{ent|weapon_physcannon}}}} | {{altnames|name1=prop_stickybomb|misc=Using this classname to spawn this entity prevents it from being place-able into {{ent|prop_vehicle_jeep}} and also cannot aim it straight up when holding it with {{ent|weapon_physcannon}}}} | ||
Revision as of 07:13, 20 May 2025
|  Class hierarchy | 
|---|
| CWeaponStriderBuster | 
|  weapon_striderbuster.cpp | 
weapon_striderbuster  is a   model entity  available in  Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
 Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".
 Bug:Entity crashes in Portal when physics damage is applied.
Bug:Entity crashes in Portal when physics damage is applied. AltNames: This entity is also tied to
AltNames: This entity is also tied to prop_stickybomb. Using this classname to spawn this entity prevents it from being place-able into prop_vehicle_jeep and also cannot aim it straight up when holding it with weapon_physcannon Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float>
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.