Prop dropship container: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Classifying as model entity)
No edit summary
 
Line 2: Line 2:
{{ent not in fgd}}
{{ent not in fgd}}
{{CD|CCombineDropshipContainer|file1=1}}
{{CD|CCombineDropshipContainer|file1=1}}
{{this is a|model entity|name=prop_dropship_container|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Lost Coast|game4=Half-Life 2: Deathmatch}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.
{{this is a|model entity|name=prop_dropship_container|game=Half-Life 2 series}} This entity is automatically spawned in the map when {{ent|npc_combinedropship}} is configured to carry soldier crate - the black container carrying [[npc_combine_s|combine soldiers]] and letting them out when dropship lands on the ground.





Latest revision as of 17:33, 5 June 2025

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CCombineDropshipContainer
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ npc_combinedropship.cpp

prop_dropship_container is a model entity available in Half-Life 2 series Half-Life 2 series. This entity is automatically spawned in the map when npc_combinedropship is configured to carry soldier crate - the black container carrying combine soldiers and letting them out when dropship lands on the ground.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as prop_physics.


ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_dropship_container_health 750

See Also