Phong: Difference between revisions
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==VMT Parameters== | ==VMT Parameters== | ||
"$phongboost" "X" Increases the overall phong effect by X factor, default seems to be 1 | |||
"$phongfresnelranges" "[1 3 8]" | |||
"$phongexponenttexture" "models\player\american\american_body_exp" | |||
"$phongexponent" "1" Seems to apply a flat scaling in place of $phongexponenttexture, usually comment out | |||
"$phongalbedotint" "1" | |||
==Exponent Map== | ==Exponent Map== |
Revision as of 14:49, 4 December 2006
Phong is a rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
Phong supports two additional texture parameters
- Exponent Map -
$phongexponenttexture
- Sort of gloss map where black is matte and white is glossy
VMT Parameters
"$phongboost" "X" Increases the overall phong effect by X factor, default seems to be 1 "$phongfresnelranges" "[1 3 8]" "$phongexponenttexture" "models\player\american\american_body_exp" "$phongexponent" "1" Seems to apply a flat scaling in place of $phongexponenttexture, usually comment out "$phongalbedotint" "1"
Exponent Map
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