Prime: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
mNo edit summary |
||
Line 18: | Line 18: | ||
* Advanced AI | * Advanced AI | ||
* Dynamic Environments | * Dynamic Environments | ||
* Jaw dropping level design in the | * Jaw dropping level design in the footsteps of Prime's sister project [[NightFall]] | ||
==External Links== | ==External Links== |
Revision as of 00:37, 28 November 2006

Introduction
Prime is a FPS RPG Hybrid for the source engine influenced by the Commonwealth Universe by Peter F. Hamilton.
The game is under development at Nigredo Studios in Sydney, and is lead by Adam McKern, with an experienced team composing:
- Marcello D’Altilia (Artist & Design Lead)
- Troy Austin (3D Modeller)
- Taychin Dunnvatanachit (Level Designer & Co Lead)
- Sonic Valley (Audio)
Planned Features
- RPG Inventory System
- PC Bleeding
- Advanced AI
- Dynamic Environments
- Jaw dropping level design in the footsteps of Prime's sister project NightFall