Prop exploding futbol: Difference between revisions
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{{CD|???|base=CPhysicsProp}} | {{CD|???|base=CPhysicsProp}} | ||
{{this is a| | {{this is a|model entity|game=Portal 2|name=prop_exploding_futbol}} It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a {{ent|point_template}} (for bomb droppers) or fired from a {{ent|point_futbol_shooter}} (for Wheatley's battle). | ||
==Keyvalues== | ==Keyvalues== | ||
Revision as of 04:34, 19 May 2025
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prop_exploding_futbol is a model entity available in
Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Explode on touch (explodeontouch) <boolean>
- If the futbol should explode when it touches something.
- Spawner Name (SpawnerName) <string>
- Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
- Should Respawn (ShouldRespawn) <boolean>
- Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
- Explode on touch (ExplodeOnTouch) <boolean>
- If the futbol should explode when it touches something.
Inputs
- Explode
- Explodes the futbol.
Keyvalues / Inputs / Outputs are same as prop_physics.See also
- prop_glass_futbol, a related but unused entity.