Prop dynamic playertouch: Difference between revisions

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{{back | Black Mesa Level Creation}}
{{back | Black Mesa Level Creation}}
[[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]]
[[File:Black Mesa Screenshot 2024.04.08 - 20.29.42.00.jpg|frame|right|One of shields in [[Interloper]] chapter.]]
{{this is a|point entity|name=prop_dynamic_playertouch|game=Black Mesa}} This is a copy of {{ent|prop_dynamic_override}} that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.
{{this is a|model entity|name=prop_dynamic_playertouch|game=Black Mesa}} This is a copy of {{ent|prop_dynamic_override}} that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.


Represented by class <code>CDynamicProp_PlayerTouch</code>.
Represented by class <code>CDynamicProp_PlayerTouch</code>.

Revision as of 05:19, 19 May 2025

Black Mesa Level Creation
One of shields in Interloper chapter.

prop_dynamic_playertouch is a model entity available in Black Mesa Black Mesa. This is a copy of prop_dynamic_override that breaks when touched by player. It is also have some additional options. Used as flying shields in the campaign.

Represented by class CDynamicProp_PlayerTouch.

Note.pngNote:NPCs and physics props can't break this prop by touching it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

ParticlesOnBreak (m_szParticlesOnBreak) <string>
When this entity breaks it will create the specified particle system.
SoundOnBreak (m_szSoundOnBreak) <sound>
When this entity breaks it will play the specified sound. Support sound name and direct file names.
DamageToPlayerOnTouch (m_FDamageToPlayerOnTouch) <float>
Amount of damage that player will take when this entity breaks on player touch.
fGluonDmgMultiplier (fGluonDmgMultiplier) <float>
Determines how much damage this prop will take from the gluon gun. 1.0 is value from the cvar.

Inputs

InputChangePlayerTouchDamge <floatRedirectInput/float>
Changes DamageToPlayerOnTouch value.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_dynamic.

See also