Hightower teleport vortex: Difference between revisions

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{{KV|Destination base name|string|The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)}}
{{KV|Destination base name|string|The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)}}
{{KV|Lifetime|float|How long the portal should stay open.}}
{{KV|Lifetime|float|How long the portal should stay open.}}
{{KV EnableDisable}}
{{KV StartDisabled}}


==Inputs==
==Inputs==

Latest revision as of 07:51, 4 June 2025

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hightower_teleport_vortex is a point entity available in Team Fortress 2 Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Destination base name ([todo internal name (i)]) <string>
The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
Lifetime ([todo internal name (i)]) <float>
How long the portal should stay open.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetAdvantageTeam <integerRedirectInput/integer>
Set which team has the advantage.
SetModelScale <floatRedirectInput/float>
Scale the size of the vortex.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.