View roll: Difference between revisions

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This page details on how to add the view rolling effect, which is used in {{hl|1}}, {{bms|1}}, and {{quake|1}} to your mod.
This page details on how to add the view rolling effect, which is used in {{hl|2}}, {{bms|2}}, and {{quake|2}} to your mod.


{{note|''Works on all branches.''}}
{{note|''Works on all branches.''}}

Revision as of 06:58, 10 April 2025

This page details on how to add the view rolling effect, which is used in Half-Life Half-Life, Black Mesa Black Mesa, and Quake Quake to your mod.

Note.pngNote:Works on all branches.

The code

First, go to movevars_shared.cpp and search around line 82 for this:

ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

Change the 0 to anything between 0 and 10. Example:

ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
Tip.pngTip: If you want users to be able to change the value when sv_cheats is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT

After that, compile your mod and you should have view rolling in your mod.