Weapon striderbuster: Difference between revisions
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{{CD|CWeaponStriderBuster|file1=1}} | {{CD|CWeaponStriderBuster|file1=1}} | ||
{{this is a| | {{this is a|model entity|name=weapon_striderbuster|game=Half-Life 2: Episode Two}} It is a sticky bomb designed to be launched at [[npc_strider|Striders]] with the [[Gravity Gun]]. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device". | ||
[[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | [[File:Strider Buster introduced.jpg|thumb|250px|right]][[Category:Half-Life 2 Entities]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 04:37, 19 May 2025
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CWeaponStriderBuster |
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weapon_striderbuster
is a model entity available in Half-Life 2: Episode Two. It is a sticky bomb designed to be launched at Striders with the Gravity Gun. After attaching to the strider, it must be detonated with a conventional weapon. It is referred to by characters as the "Magnusson Device".

prop_stickybomb
. Using this classname to spawn this entity prevents it from being place-able into prop_vehicle_jeep and also cannot aim it straight up when holding it with weapon_physcannon Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Dud Bomb (dud) <boolean>
- This strider buster is not armed. Used to create training busters.
Flags
- Don't use game_weapon_manager : [8388608]
Inputs
- ExplodeIn <float >
- Bomb should explode in this many seconds
Outputs
- OnAttachToStrider
- The strider buster has successfully attached to a strider
- OnDetonate
- The strider buster has detonated
- OnShatter
- The strider buster has shattered without detonating
- OnShotDown
- The strider buster has been shattered by Hunters

Keyvalues / Inputs / Outputs
are same as prop_physics.