Alphatexture: Difference between revisions
		
		
		
		
		
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		 Note:As this parameter is only used by VRAD, the VTF mentioned does not need to be shipped with the map if it is unused elsewhere.
Note:As this parameter is only used by VRAD, the VTF mentioned does not need to be shipped with the map if it is unused elsewhere.
		
	
| SirYodaJedi (talk | contribs) No edit summary | SirYodaJedi (talk | contribs)  m (SirYodaJedi moved page %alphatexture to Alphatexture over redirect: move to prevent external links from being eaten) | 
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Revision as of 14:02, 24 March 2025
%alphatexture  is an  internal material shader parameter  available in  Garry's Mod.
Used on static props when the prop is flagged for texture shadows and compiling VRAD with
 Garry's Mod.
Used on static props when the prop is flagged for texture shadows and compiling VRAD with -textureshadows. The alpha channel of the specified VTF will be used instead of $basetexture, even if $alphatest and $translucent are absent.
 Note:As this parameter is only used by VRAD, the VTF mentioned does not need to be shipped with the map if it is unused elsewhere.
Note:As this parameter is only used by VRAD, the VTF mentioned does not need to be shipped with the map if it is unused elsewhere.Todo: Implementing in custom VRAD; see GitHub commit which was used in gmod feature request.
Syntax
"VertexLitGeneric"
{
    $basetexture "models/props_custom/myprop_base"
    %alphatexture "models/props_custom/myprop_alpha"
}
Potential usecases
This parameter can be useful in certain niche instances:
- When $detailblendmode 4 is used, as the shadows would then make more sense to be cast from $detail
- When $additive is used, as no alpha channel will be present and neither $translucent nor $alphatest are used
- When a shader such as Refract is used, as no alpha channel will be present and neither $translucent nor $alphatest are used, and $basetexture won't be used as the diffuse
- If a shader such as Wireframe is used, as $basetexture will not be present
- When $alpha is used