CompileNoLight: Difference between revisions
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SirYodaJedi (talk | contribs) (→Syntax: not a feasible solution, because $lightmap can't be defined explicitly in engine versions that support PPL files) |
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{{subpage|[[Material map compile flags]]}} | {{subpage|[[Material map compile flags]]}} | ||
{{since|{{as}}{{src13}}}} | |||
When this parameter is added to materials, it will tell [[VRAD]] to not compile a [[Lightmap]] page for that material, which saves compile time. [[Valve]] introduced this parameter with [[Alien Swarm]], using it with <code>tools/toolsnolight.vmt</code>, the black areas you see in the levels. | When this parameter is added to materials, it will tell [[VRAD]] to not compile a [[Lightmap]] page for that material, which saves compile time. [[Valve]] introduced this parameter with [[Alien Swarm]], using it with <code>tools/toolsnolight.vmt</code>, the black areas you see in the levels. | ||
Revision as of 13:13, 19 March 2025
(in all games since )
When this parameter is added to materials, it will tell VRAD to not compile a Lightmap page for that material, which saves compile time. Valve introduced this parameter with Alien Swarm, using it with
tools/toolsnolight.vmt
, the black areas you see in the levels.
Useful if you need features from shaders such as LightmappedGeneric or LightmappedReflective which are not present in UnlitGeneric.
Syntax
%compileNoLight 1