Game end: Difference between revisions
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Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Bug:In
Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.
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SirYodaJedi (talk | contribs) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Master (obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | {{KV|[[Master]] (obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.}} | ||
== Inputs == | == Inputs == | ||
{{I|EndGame|End the multiplayer game.}} | {{I|EndGame|End the multiplayer game.}} |
Revision as of 09:06, 19 April 2025
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CGameEnd |
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game_end
is a point entity available in all Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing
startupmenu force
to the console.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Master (obsolete) (master) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- EndGame
- End the multiplayer game.