GoldSrc Dimensions: Difference between revisions
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The standard measurement in GoldSrc is a '''unit''' (normally referred to as a Hammer Unit or Quake Unit) which is ''loosely'' equivalent to 1 in. or 2.54 cm. | The standard measurement in GoldSrc is a '''unit''' (normally referred to as a Hammer Unit or Quake Unit) which is ''loosely'' equivalent to 1 in. or 2.54 cm. | ||
== Map Size == | == Map Size == | ||
* | * 8192x8192 is the max size for a GoldSrc map. This is 4096 units from the [[origin]]. | ||
== Measurements == | == Measurements == | ||
* 18 units: maximum height that a player can walk (or crouch-walk) up | * 18 units: maximum height that a player can walk (or crouch-walk) up | ||
Revision as of 12:19, 12 March 2025
The standard measurement in GoldSrc is a unit (normally referred to as a Hammer Unit or Quake Unit) which is loosely equivalent to 1 in. or 2.54 cm.
Map Size
- 8192x8192 is the max size for a GoldSrc map. This is 4096 units from the origin.
Measurements
- 18 units: maximum height that a player can walk (or crouch-walk) up
- 32 units: maximum width between objects that a player can walk (or crouch-walk) over
- 33 units: minimum width between objects that a player can pass through
- 37 units: minimum height that a player can crouch beneath
- 45 units: maximum height that a player can jump up
- 63 units: maximum height that a player can jump-crouch up
- 64 units: (approx) horizontal player camera level
- 72 units: HL1 player height
- 73 units: minimum height that a player can walk beneath
Half-Life, Counter-Strike and most GoldSrc games
[Short Explanation] HL Unit sizes
Day of Defeat
External links
Half-Life Unit To Real-Life Unit Conversion (originally written by Caleb 'Ghoul' Delnay on the VERC; mirrored from the original on the TWHL Wiki.
Tutorial: Dimensions