Prop detail sprite: Difference between revisions
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Tip:Only use this entity if you are desperate. It is much better to assign a material a %detailtype and let VBSP generate detail sprites itself.
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{{intent}} | {{intent}} | ||
==Keyvalues== | == Keyvalues == | ||
{{!fgd}}''This entity is not in Valve's FGDs. Its properties must be set with [[SmartEdit]] disabled.'' | {{!fgd}}''This entity is not in Valve's FGDs. Its properties must be set with [[SmartEdit]] disabled.'' | ||
{{KV|[[Origin]] (X Y Z)|intn=origin|coordinates|The position of this entity's center in the world. Rotating entities typically rotate around their origin.}} | {{KV|[[Origin]] (X Y Z)|intn=origin|coordinates|The position of this entity's center in the world. Rotating entities typically rotate around their origin.}} | ||
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{{kv|tex_total_size|intn=tex_total_size|int|The width (X-axis resolution) of the detail texture.}} | {{kv|tex_total_size|intn=tex_total_size|int|The width (X-axis resolution) of the detail texture.}} | ||
==Example== | == Example == | ||
Here is an example of a sprite from a custom .VBSP file. | Here is an example of a sprite from a custom .VBSP file. | ||
<syntaxhighlight lang=ini> | <syntaxhighlight lang=ini> | ||
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== FGD Code == | == FGD Code == | ||
{{empty}} | {{empty}} | ||
== See also == | |||
* [https://github.com/ValveSoftware/source-sdk-2013/blob/aea94b32cbefeba5d16ef6fc70eff9508cf11673/src/utils/vbsp/detailobjects.cpp#L922 Definition in code] | |||
[[Category:Prop entities|detail sprite]] | [[Category:Prop entities|detail sprite]] |
Revision as of 20:33, 4 March 2025
prop_detail_sprite
is an internal point entity available in all Source games. It allows manual insertion of detail sprites into a level.
See Detail props#Sprites for detailed information about setting up detail props through .VBSP files.

Keyvalues
!FGDThis entity is not in Valve's FGDs. Its properties must be set with SmartEdit disabled.
- Origin (X Y Z) (origin) <coordinates>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (X Y Z) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- detailOrientation (detailOrientation) <integer>
- See Detail props.
- position_ul (position_ul) <Vector2D>
- The location of the sprite's upper left corner, relative to its origin.
- position_lr (position_lr) <Vector2D>
- The location of the sprite's lower right corner, relative to its origin.
- tex_ul (tex_ul) <Vector2D>
- The X Y position of the sprite's upper left corner on the detail texture.
- tex_size (tex_size) <Vector2D>
- The area of the detail texture that should constitute this sprite (dimensions of the sprite in texels). See Detail props#Sprites.
- tex_total_size (tex_total_size) <integer>
- The width (X-axis resolution) of the detail texture.
Example
Here is an example of a sprite from a custom .VBSP file.
RoseFlower
{
sprite "0 0 83 128 512"
spritesize "0.5 0.05 7 13"
spriterandomscale .3
amount 0.02
detailorientation 2
sway 0.2
upright 1
maxangle 70
}
To place this sprite manually, the entity would be set up in this way:
detailOrientation <2>
position_ul <0 13>
position_lr <7 0>
tex_ul <0 0>
tex_size <83 128>
tex_total_size <512>