Half-Life 2: Deathmatch/Scripting/Game Events: Difference between revisions
 (Created page with "{{toc-right}} This article lists game events in Half-Life 2: Deathmatch. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder. {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}} {{t...")  | 
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This article lists game events in [[Half-Life 2: Deathmatch]]. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder.  | This article lists game events in [[Half-Life 2: Deathmatch]]. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code> and <code>modevents.res</code> in the <code>resource</code> folder.  | ||
{{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}}  | {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved word in Squirrel. Instead, use string indexing like so: <code>params["class"]</code>}}  | ||
Revision as of 10:37, 23 February 2025
This article lists game events in Half-Life 2: Deathmatch. These were retrieved from serverevents.res, gameevents.res and modevents.res in the resource folder.
params.class, as class is a reserved word in Squirrel. Instead, use string indexing like so: params["class"]scripts/vscripts/ folder and run script_execute showevents in console.achievement_earned
- player (byte) - entindex of the player
 - achievement (short) - achievement ID
 
achievement_event
- achievement_name (string) - non-localized name of achievement
 - cur_val (short) - # of steps toward achievement
 - max_val (short) - total # of steps in achievement
 
achievement_increment
- achievement_id (long) - ID of achievement that went up
 - cur_val (short) - # of steps toward achievement
 - max_val (short) - total # of steps in achievement
 
ammo_pickup
- ammo_index (long)
 - amount (long)
 - total (long)
 
base_player_teleported
- entindex (short)
 
bonus_updated
- numadvanced (short)
 - numbronze (short)
 - numsilver (short)
 - numgold (short)
 
break_breakable
- entindex (long)
 - userid (short)
 - material (byte) - BREAK_GLASS, BREAK_WOOD, etc
 
break_prop
- entindex (long)
 - userid (short)
 
browse_replays
cart_updated
client_beginconnect
client tries to connect to server
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 - source (string) - what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc)
 
client_connected
client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 
client_disconnect
client side disconnect message
- message (string) - Why are we disconnecting? This could be a localization token or an English-language string
 
client_fullconnect
- address (string) - Name we used to connect to the server
 - ip (long)
 - port (short) - server port
 
econ_inventory_connected
enter_vehicle
- vehicle (long) - entindex of the vehicle
 
entered_performance_mode
entity_killed
- entindex_killed (long)
 - entindex_attacker (long)
 - entindex_inflictor (long)
 - damagebits (long)
 
flare_ignite_npc
- entindex (long) - entity ignited
 
game_end
a game ended
- winner (byte) - winner team/user id
 
game_init
sent when a new game is started
game_message
a message send by game logic to everyone
- target (byte) - 0 = console, 1 = HUD
 - text (string) - the message text
 
game_newmap
send when new map is completely loaded
- mapname (string) - map name
 
game_start
a new game starts
- roundslimit (long) - max round
 - timelimit (long) - time limit
 - fraglimit (long) - frag limit
 - objective (string) - round objective
 
gameui_activate
gameui_hide
gc_lost_session
gc_new_session
helicopter_grenade_punt_miss
hltv_changed_mode
- oldmode (short)
 - newmode (short)
 - obs_target (short)
 
hltv_changed_target
- mode (short)
 - old_target (short)
 - obs_target (short)
 
host_quit
inventory_updated
item_schema_initialized
leave_vehicle
- vehicle (long) - entindex of the vehicle
 
physgun_pickup
- entindex (long) - entity picked up
 
player_activate
- userid (short) - user ID on server
 
player_changename
- userid (short) - user ID on server
 - oldname (string) - players old (current) name
 - newname (string) - players new name
 
player_chat
a public player chat
- teamonly (bool) - true if team only chat
 - userid (short) - chatting player
 - text (string) - chat text
 
player_class
a player changed his class
- userid (short) - user ID on server
 - class (string) - new player class / model
 
player_connect
a new client connected - we should only really have server listeners for this, due to the IP being exposed
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - address (string) - ip:port
 - bot (short) - is a bot
 
player_connect_client
a new client connected
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - bot (short) - is a bot
 
player_death
a game event, name may be 32 charaters long
- userid (short) - user ID who died
 - attacker (short) - user ID who killed
 - weapon (string) - weapon name killed used
 
player_disconnect
a client was disconnected
- userid (short) - user ID on server
 - reason (string) - "self", "kick", "ban", "cheat", "error"
 - name (string) - player name
 - networkid (string) - player network (i.e steam) id
 - bot (short) - is a bot
 
player_hintmessage
- hintmessage (string) - localizable string of a hint
 
player_hurt
- userid (short) - player index who was hurt
 - attacker (short) - player index who attacked
 - health (byte) - remaining health points
 
player_info
a player changed his name
- name (string) - player name
 - index (byte) - player slot (entity index-1)
 - userid (short) - user ID on server (unique on server)
 - networkid (string) - player network (i.e steam) id
 - bot (bool) - true if player is a AI bot
 
player_say
- userid (short) - user ID on server
 - text (string) - the say text
 
player_score
players scores changed
- userid (short) - user ID on server
 - kills (short) - # of kills
 - deaths (short) - # of deaths
 - score (short) - total game score
 
player_shoot
player shoot his weapon
- userid (short) - user ID on server
 - weapon (byte) - weapon ID
 - mode (byte) - weapon mode
 
player_spawn
player spawned in game
- userid (short) - user ID on server
 
player_team
player change his team
- userid (short) - user ID on server
 - team (byte) - team id
 - oldteam (byte) - old team id
 - disconnect (bool) - team change because player disconnects
 - autoteam (bool) - true if the player was auto assigned to the team
 - silent (bool) - if true wont print the team join messages
 - name (string) - player's name
 
player_use
- userid (short) - user ID on server
 - entity (short) - entity used by player
 
ragdoll_dissolved
- entindex (long)
 
replay_saved
replay_youtube_stats
- views (long)
 - likes (long)
 - favorited (long)
 
round_end
- winner (byte) - winner team/user i
 - reason (byte) - reson why team won
 - message (string) - end round message
 
round_start
- timelimit (long) - round time limit in seconds
 - fraglimit (long) - frag limit in seconds
 - objective (string) - round objective
 
server_addban
- name (string) - player name
 - userid (short) - user ID on server
 - networkid (string) - player network (i.e steam) id
 - ip (string) - IP address
 - duration (string) - length of the ban
 - by (string) - banned by...
 - kicked (bool) - whether the player was also kicked
 
server_changelevel_failed
- levelname (string) - The level name that failed changelevel
 
server_cvar
a server console var has changed
- cvarname (string) - cvar name, eg "mp_roundtime"
 - cvarvalue (string) - new cvar value
 
server_message
a generic server message
- text (string) - the message text
 
server_removeban
- networkid (string) - player network (i.e steam) id
 - ip (string) - IP address
 - by (string) - removed by...
 
server_shutdown
server shut down
- reason (string) - reason why server was shut down
 
server_spawn
send once a server starts
- hostname (string) - public host name
 - address (string) - hostame, IP or DNS name
 - ip (long)
 - port (short) - server port
 - game (string) - game dir
 - mapname (string) - map name
 - maxplayers (long) - max players
 - os (string) - WIN32, LINUX
 - dedicated (bool) - true if dedicated server
 - password (bool) - true if password protected
 
single_player_death
spec_target_updated
store_pricesheet_updated
take_armor
- amount (long)
 - total (long)
 
take_health
- amount (long)
 - total (long)
 - entindex (long)
 
team_info
info about team
- teamid (byte) - unique team id
 - teamname (string) - team name eg "Team Blue"
 
team_score
team score changed
- teamid (byte) - team id
 - score (short) - total team score
 
teamplay_broadcast_audio
emits a sound to everyone on a team
- team (byte) - unique team id
 - sound (string) - name of the sound to emit
 
teamplay_round_start
round restart
- full_reset (bool) - is this a full reset of the map
 
user_data_downloaded
fired when achievements/stats are downloaded from Steam or XBox Live
vote_cast
- vote_option (byte) - which option the player voted on
 - team (short)
 - entityid (long) - entity id of the voter
 - voteidx (long)
 
vote_changed
- vote_option1 (byte)
 - vote_option2 (byte)
 - vote_option3 (byte)
 - vote_option4 (byte)
 - vote_option5 (byte)
 - potentialVotes (byte)
 - voteidx (long)
 
vote_ended
vote_failed
- team (byte)
 - voteidx (long)
 
vote_options
- count (byte) - Number of options - up to MAX_VOTE_OPTIONS
 - option1 (string)
 - option2 (string)
 - option3 (string)
 - option4 (string)
 - option5 (string)
 - voteidx (long)
 
vote_passed
- details (string)
 - param1 (string)
 - team (byte)
 - voteidx (long)
 
vote_started
- issue (string)
 - param1 (string)
 - team (byte)
 - initiator (long) - entity id of the player who initiated the vote
 - voteidx (long)
 
weapon_equipped
- class (string)
 - entindex (long)
 - owner_entindex (long)