Point script template: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 11: Line 11:


When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>.  
When [[L4D2_EMS/ConfigureHammerForEntityGroupCompilation|compiling Entity Groups]],<code>point_template</code> entities are converted to<code>point_script_template</code>.  
{{OtherKIO|point_template|All}}


== Vscript functions ==
== Vscript functions ==
Line 26: Line 28:
|Cache the group spawn tables.
|Cache the group spawn tables.
|}
|}
== Keyvalues ==
{{KV Targetname}}
{{KV PointTemplate}}
== Inputs ==
{{I PointTemplate}}
== Outputs ==
{{O PointTemplate}}


== See also ==
== See also ==

Latest revision as of 01:06, 24 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because point_template already is an accessible option.
C++ Class hierarchy
CPointScriptTemplate
CPointTemplate
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ point_template.cpp

point_script_template is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is also available in Team Fortress 2 branch Team Fortress 2 branch. It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.

Thepoint_templateentity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_templatemade by scripts will return it having no templates and fail, even though it still can delete its own template entities.

This entity is similar to topoint_template, however it does NOT have precaching or name fixups. The number of templates is unlimited unlike point_template, although they can only be added by the AddTemplate function. See the VScript documentation for details on usage.

When compiling Entity Groups,point_template entities are converted topoint_script_template.

Note.pngNote:All Keyvalues / Inputs / Outputs are same as point_template.

Vscript functions

Function Signature Description
AddTemplate void AddTemplate(string classname, handle keyvalues) Add an entity to the template spawner with the specified classnames (similar to SpawnEntityFromTable}
SetGroupSpawnTables void SetGroupSpawnTables(handle, handle) Cache the group spawn tables.

See also