Template:KV BmNewLightShadowBias: Difference between revisions
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:{{important|Increasing this value will make shadows between different surfaces less accurate, greate example is third picture in examples, there you can see "two" shadows from railing.}} | :{{important|Increasing this value will make shadows between different surfaces less accurate, greate example is third picture in examples, there you can see "two" shadows from railing.}} | ||
:{{bug|hidetested=1|Numbers lower than 0.8 can cause huge graphics issues. [https://youtu.be/WkbWr2lACbw Example].}} | :{{bug|hidetested=1|Numbers lower than 0.8 can cause huge graphics issues. [https://youtu.be/WkbWr2lACbw Example].}} | ||
:{{tip|Increase this value if you are getting aliasing issues like [https://youtu.be/y7zkMMKaFGM this].}} | |||
}} | }} |
Revision as of 10:46, 31 January 2025
- DepthBias (DepthBias) <float>
- DepthBias is offset added to depth values in shadowmaps.
Examples
- SlopeDepthBias (SlopeDepthBias) <float>
- Slope Depth Bias used for surfaces having aliasing due to steep angles with light.
Examples
- NormalBias (NormalBias) <float>
- While rendering objects into shadowmaps, each vertex will be moved along -ve Normal direction, giving it an appearance of shrinking while rendering to shadowmaps. This property determines the amount of Units to be moved. Helps with shadow aliasing.
Examples Note:You will not see any changes if your material doesn't not provide bumpmap.
Important:Increasing this value will make shadows between different surfaces less accurate, greate example is third picture in examples, there you can see "two" shadows from railing.
Bug:Numbers lower than 0.8 can cause huge graphics issues. Example.
Tip:Increase this value if you are getting aliasing issues like this.