Template:Hl1 kv zhlt light source: Difference between revisions
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<includeonly><onlyinclude>{{minititle|ZHLT light source}} | <includeonly><onlyinclude>{{minititle|ZHLT light source}} | ||
; ZHLT Fade <code><[[float]]></code> | ; ZHLT Fade <code><[[float]]></code> |
Revision as of 07:33, 22 January 2025
- {{hl1 kv zhlt light source}}
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture. See light_surface page for additional relevant KVs.
- {{hl1 kv zhlt light source|sun=1}}
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
- Texlight (VHLT+) (_tex) <texture>
- HLCSG will rename this entity to light_surface, using the specified texture as the emissive texture. See light_surface page for additional relevant KVs.
- Ambient (ZHLT+) (_diffuse_light) <color255 + int>
- Sun spread angle (_spread) <integer>
- Model lighting only (VHLT v16+) (_fake) <boolean>
- Treat this entity as an info_sunlight, causing it to not affect lightmaps.
- {{hl1 kv zhlt light source|light_surface=1}}
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square