Template:KV BmNewLightBase: Difference between revisions

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{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}}
{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}}
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.
{{Note|With 0 it will make the light disabled (including the effects).}}
{{Note|With 0 it will make the light disabled, including the effects. Doesn't affect shadows.}}
}}
}}
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.

Revision as of 12:30, 17 January 2025


Light Color (LightColor) <color255>
The RGB color of the light. Colors must be between 0 and 255.
Light Intensity (Intensity) <float>
Intensity/brightness of the light. It's RGB * intensity.
Note.pngNote:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
Range (Range) <float>
Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning.pngWarning:This is one of the parameters that affects performance in the game. Smaller values ​​allow you to process less geometry and save performance.
Note.pngNote:Shadows from objects that are at a great distance look noticeably worse than shadows from objects that are near to the light source.
Icon-Important.pngImportant:Range is limited, the limit depends on intensity value. Do not use values ​​bigger than the intensity value allows.
Examples