Template:KV BmNewLightCookieSpot: Difference between revisions

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{{KV|ShadowFOV|intn=ShadowFOV|float|Fov used by shadowmap camera for this light. Keep it 0 to use Outer angle as the fov.
{{KV|ShadowFOV|intn=ShadowFOV|float|Fov used by shadowmap camera for this light. Keep it 0 to use Outer angle as the fov.
{{bug|hidetested=1|If value lower than OuterAngle value, the lights will have visual issues.}}
{{bug|hidetested=1|If value lower than OuterAngle value, the lights will have visual issues.{{expand|title=Example|
{{expand|title=The bug example|
<gallery mode=packed heights=420px>
<gallery mode=packed heights=420px>
File:ShadowFOVBUG.jpg| frame | ShadowFOV value is 70 here, but OuterAngle value is 140.
File:ShadowFOVBUG.jpg| frame | ShadowFOV value is 70 here, but OuterAngle value is 140.
</gallery>
</gallery>
}}
}}
}}
}}
}}

Revision as of 13:38, 17 January 2025


ShadowFOV (ShadowFOV) <float>
Fov used by shadowmap camera for this light. Keep it 0 to use Outer angle as the fov.
Icon-Bug.pngBug:If value lower than OuterAngle value, the lights will have visual issues. {| class="mw-collapsible mw-collapsed" style="background:rgba(0,0,0,0.05) ;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"

|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | Example |

|}


Enable Texture Light (bTexLight) <choices>
Sets lightcookie (texture lights) state, enabled or disabled.
  • 0: Disabled
  • 1: Enabled
Examples
Warning.pngWarning:This is one of the most expensive features, use wisely.
Texture name for TexLight (texName) <string>
Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
.Enable Prop Only Mode (bNegLight) <choices> Obsolete
Deprecated.
Sets prop only mode, which supposed to disable shadows for world geometry. Doesn't work. The same effect can be achieved with shadow pass settings.
  • 0: Disabled
  • 1: Enabled
TexCookieFramesX (TexCookieFramesX) <integer>
Number of frames in 1 row of atlas.
Note.pngNote:If value lower than 1 - you'll get message in the developer console:

TexCookieFramesX for LightSpot - class C_NewLightSpot CookieName - TEXTURENAME.vtf is 0. Are you sure this light is using texcookie? If yes then set this property to at least 1.

TexCookieFramesY (TexCookieFramesY) <integer>
Number of frames in 1 column of atlas. Also sets scale for texture, with 2 and higher it allows TexCookieFps to animate texture.
Note.pngNote:If value lower than 1 - you'll get message in the developer console:

TexCookieFramesY for LightSpot - class C_NewLightSpot CookieName - TEXTURENAME.vtf is 0. Are you sure this light is using texcookie? If yes then set this property to at least 1.

Examples
TexCookieFps (TexCookieFps) <float>
Frame rate for animation. This entity divides texture into several parts (their count is indicated in TexCookieFramesY) and changes them in a specific sequence.
Tex Cookie Scroll Mode (bTexCookieScrollMode) <choices>
Sets texture scrolling function state, enabled or disabled. ScrollSpeedU and ScrollSpeedV sets scrolling speed and direction.
  • 0: Disabled
  • 1: Enabled
ScrollSpeedU (fScrollSpeedU) <float>
Scrolling speed along Y axis.
Examples
ScrollSpeedV (fScrollSpeedV) <float>
Scrolling speed along X axis.
Examples