Template:KV BmNewLightBaseMain: Difference between revisions
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Tip:Use new lights instead for lights with custom appearance, because static lightmapped lights reduces performance with this feature (especially near displacements).
Confirm:Is it possible to have your own light styles (the property are using integer values) ?
Bug:NewLights_settings doesn't apply this property if applied on Static or Stationary light type. Fixes after save reload. Works fine with Dynamic light type.
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{{KV|SpecularMultiplier|intn=SpecMultiplier|float|Specular multiplier. Sets intensity of [https://developer.valvesoftware.com/wiki/New_Specular new specular] shader from this light source. It's RGB * Intensity * SpecularMultiplier. | {{KV|SpecularMultiplier|intn=SpecMultiplier|float|Specular multiplier. Sets intensity of [https://developer.valvesoftware.com/wiki/New_Specular new specular] shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled. | ||
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Revision as of 04:01, 10 January 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled, including the effects. Doesn't affect shadows.
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
Important:Range is limited, the limit depends on intensity value. Do not use values bigger than the intensity value allows.
Examples
- Enabled (Enabled) <choices>
- Sets light state on spawn, enabled or disabled.
- 0: Enabled
- 1: Disabled
- Appearance (FlareStyle) <choices>
- Appearance presets.



- Light Ambient Color (LightColorAmbient) <color255>
- The RGB color of the shadows. Colors must be between 0 and 255.
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- SpecularMultiplier (SpecMultiplier) <float>
- Specular multiplier. Sets intensity of new specular shader from this light source. It's RGB * Intensity * SpecularMultiplier. 0 means disabled.
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falloffConstant (falloffConstant) <integer>!FGD- Deprecated.
Constant value (works only if bUseOldFallOff is enabled).