Template:KV BmGodraysNormal: Difference between revisions
Jump to navigation
Jump to search
Warning:You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
||
Line 9: | Line 9: | ||
*0: Disabled | *0: Disabled | ||
*1: Enabled | *1: Enabled | ||
{{warning|You can have only 40 point lights with godrays enabled simultaneously, otherwise the game will crash with this error message. | |||
{{expand|margin_left=2em|title=The error| | |||
<gallery mode=packed heights=180px> | <gallery mode=packed heights=180px> | ||
File:cRaysLimit.jpg| thumb | left | 510px | If you'll try to enable forty-first light point with enabled Godrays. | File:cRaysLimit.jpg| thumb | left | 510px | If you'll try to enable forty-first light point with enabled Godrays. | ||
</gallery> | </gallery> | ||
}} | |||
}} | }} | ||
:{{Note|Godrays are draw and process even with closed [[areaportals]]. | :{{Note|Godrays are draw and process even with closed [[areaportals]]. | ||
{{expand|margin_left=2em|title=Example| | {{expand|margin_left=2em|title=Example| | ||
<gallery mode=packed heights= | <gallery mode=packed heights=290px> | ||
File:cRaysDraw.jpg| thumb | left | 510px | | File:cRaysDraw.jpg| thumb | left | 510px | | ||
</gallery> | </gallery> |
Revision as of 05:32, 17 January 2025
- EnableGodRays (EnableGodRays) <choices>
- Sets godrays state on spawn, enabled or disabled.
- 0: Disabled
- 1: Enabled

|
Note:Godrays are draw and process even with closed areaportals.
|
- Density (Density) <float>
- Density controls the length of rays/volumetric shadows. 1.0 should work in 99% cases. Good values are 0.5-1.5.
|
- Weight (Weight) <float>
- Weight controls the intensity of volumetric shadow. Blocking of rays by geometry. Good values are 0.1-10.
|
- Decay (Decay) <float>
- Decay NOT being used.
Todo: Document what does it change.
- Exposure (Exposure) <float>
- Exposure controls the intensity of rays during blending pass with main scene. 2.0 is a good start. Good values are 1.0-10.0.
|
- DistFactor (DistFactor) <float>
- DistFactor controls the falloff of rays/length. 1.0 is a good starting value increase or decrease in the increments of 0.1. 0.0 will make the rays dissappear only disk will be rendererd.
|
- ColorInner (ColorInner) <color255 + int>
- The RGB color and brightness of the inner circle. Colors and brightness must be between 0 and 255.
|
- ColorRays (ColorRays) <color255 + int>
- The RGB color and brightness of the rays. Colors and brightness must be between 0 and 255.
|
- ColorOuter (ColorOuter) <color255 + int>
- The RGB color and brightness of the outer circle. Colors and brightness must be between 0 and 255.
|
- DiskRadius (DiskRadius) <float>
- Radius of disk/circle of sun/point light in texturespace. 1.0 will be full screen, 0.5 is half screen, etc. 0 means don't render.
|
- DiskInnerSizePercent (DiskInnerSizePercent) <float>
- Disk inner circle radius is DiskRadius * DiskInnerSizePercent. 0 means don't render.
|