Template:KV BmNewLightBase: Difference between revisions
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MyGamepedia (talk | contribs) (This template stores new lights related keyvalues for new lights from BMS. This template is base (we don't have all point/spot light kvs in newlights_settings). We will use it for KV BmNewLightPoint and KV BmNewLightSpot.) |
MyGamepedia (talk | contribs) (Cut many of the code, so we can use this template for newLights_Spawner (yeah it's just 3 KVs, lol)) |
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{{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}} | {{KV|Light Color|intn=LightColor|color255|The RGB color of the light. Colors must be between 0 and 255.}} | ||
{{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.}} | {{KV|Light Intensity|intn=Intensity|float|Intensity/brightness of the light. It's RGB * intensity.}} | ||
:{{Note|With 0 it will make the light disabled (including the effects).}} | :{{Note|With 0 it will make the light disabled (including the effects).}} | ||
{{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.}} | {{KV|Range|intn=Range|float|Range of the light, or how far the light source can illuminate. Measured in Hammer Units.}} | ||
:{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | :{{warning|This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.}} | ||
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</gallery> | </gallery> | ||
}} | }} | ||
Revision as of 08:25, 7 January 2025
- Light Color (LightColor) <color255>
- The RGB color of the light. Colors must be between 0 and 255.
- Light Intensity (Intensity) <float>
- Intensity/brightness of the light. It's RGB * intensity.
Note:With 0 it will make the light disabled (including the effects).
- Range (Range) <float>
- Range of the light, or how far the light source can illuminate. Measured in Hammer Units.
Warning:This is one of the parameters that affects performance in the game. Smaller values allow you to process less geometry and save performance.
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