This article's documentation is for anything that uses the Source engine. Click here for more information.

Info overlay transition: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(added info, pretty sure it only works on displacements)
(added hammer++ bug)
Line 1: Line 1:
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]
{{this is a|point entity|internal=1|name=info_overlay_transition}}
{{this is a|point entity|internal=1|name=info_overlay_transition}}
{{bug|Does not display in {{Hammer++|4}}.}}
==Entity description==
==Entity description==
It is an overlay transition. {{clarify}}
It is an overlay transition. {{clarify}}

Revision as of 11:23, 27 December 2024

The "Wave" effect from the info_overlay_transition.

info_overlay_transition is an internal point entity available in all Source Source games.

Icon-Bug.pngBug:Does not display in Hammer++ Hammer++.  [todo tested in ?]

Entity description

It is an overlay transition. [Clarify] This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.

Keyvalues

Material (material) <material>
Texture to use with this overlay.
Brush faces (sides) <sidelist>
Brush faces on which the overlay will be applied.
Water faces (sides2) <sidelist>
Water brush faces on which the overlay will be applied.
Texcoord Length Start (LengthTexcoordStart) <float>
Texcoord Length End (LengthTexcoordEnd) <float>
Texcoord Width Start (WidthTexcoordStart) <float>
Texcoord Width End (WidthTexcoordEnd) <float>
Width Land (Width1) <float>
Width of the overlay on displacements from the coastline, in Hammer units.
Width Water (Width2) <float>
Width of the overlay on water from the coastline, in Hammer units.
Show Debug (DebugDraw) <boolean>
If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.
  • Red Cubes - Width Land
  • Blue Cubes - Width Water