Info overlay transition: Difference between revisions
		
		
		
		
		
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 (added info, pretty sure it only works on displacements)  | 
				 (added hammer++ bug)  | 
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[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]  | [[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]]  | ||
{{this is a|point entity|internal=1|name=info_overlay_transition}}  | {{this is a|point entity|internal=1|name=info_overlay_transition}}  | ||
{{bug|Does not display in {{Hammer++|4}}.}}  | |||
==Entity description==  | ==Entity description==  | ||
It is an overlay transition. {{clarify}}  | It is an overlay transition. {{clarify}}  | ||
Revision as of 10:23, 27 December 2024
info_overlay_transition  is an  internal point entity  available in all 
 Source games.
Entity description
It is an overlay transition. [Clarify] This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
Keyvalues
- Material (material) <material>
 - Texture to use with this overlay.
 
- Brush faces (sides) <sidelist>
 - Brush faces on which the overlay will be applied.
 
- Water faces (sides2) <sidelist>
 - Water brush faces on which the overlay will be applied.
 
- Texcoord Length Start (LengthTexcoordStart) <float>
 
- Texcoord Length End (LengthTexcoordEnd) <float>
 
- Texcoord Width Start (WidthTexcoordStart) <float>
 
- Texcoord Width End (WidthTexcoordEnd) <float>
 
- Width Land (Width1) <float>
 - Width of the overlay on displacements from the coastline, in Hammer units.
 
- Width Water (Width2) <float>
 - Width of the overlay on water from the coastline, in Hammer units.
 
- Show Debug (DebugDraw) <boolean>
 - If set, visualizes overlay width with helper cubes, as well as coastline angles, in Hammer only. No effect in-game.
- Red Cubes - Width Land
 - Blue Cubes - Width Water