Weapon stunstick: Difference between revisions

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==Entity Description==
==Entity Description==


[[Image:hammerstunstick.jpg]]
[[Image:hammerstunstick.jpg|frame|right|Stunstick]]


The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]].
The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a [[prop_physics]]. In [[Half-Life 2 Deathmatch]], players who have chosen a Combine player model spawn with a stunstick, but not a [[weapon_crowbar|crowbar]].


==Keyvalues==
{{basicweapon}}
 
*{{kv targetname}}
 
*{{kv_angles}}
 
==Flags==
 
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
 
==Inputs==
 
* {{i targetname}}
 
==Outputs==
 
* {{o targetname}}
 
* {{o_weapon}}


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:43, 12 July 2005

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Entity Description

Stunstick

The weapon_stunstick entity places a Combine stunstick in a map. This stunstick can be picked up and used as a weapon. The stunstick also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players who have chosen a Combine player model spawn with a stunstick, but not a crowbar.

Template:Basicweapon