Template:CD/superclass: Difference between revisions

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(I have to assume that CBaseAnimatingOverlay is what CShipRagdoll uses... I have very little (if any) talent with IDA)
(Add episode 3 ents)
Line 380: Line 380:
| CArenaLogic = CPointEntity
| CArenaLogic = CPointEntity
| CArmor = CTFPowerup
| CArmor = CTFPowerup
| CArmorPiece = CBaseAnimating
| CArmorUpgrade = CBaseObjectUpgrade
| CArmorUpgrade = CBaseObjectUpgrade
| CAssassinSmoke = CBaseParticleEntity
| CAssassinSmoke = CBaseParticleEntity
Line 1,234: Line 1,235:
| CNPC_ClawScanner = CNPC_CScanner
| CNPC_ClawScanner = CNPC_CScanner
| CNPC_Combine = CAI_BaseActor
| CNPC_Combine = CAI_BaseActor
| CNPC_Combine_Armored = CNPC_CombineS
| CNPC_CombineCamera = CAI_BaseNPC
| CNPC_CombineCamera = CAI_BaseNPC
| CNPC_CombineDropship = CBaseHelicopter
| CNPC_CombineDropship = CBaseHelicopter
Line 1,302: Line 1,304:
| CNPC_VehicleDriver = CAI_BaseNPC
| CNPC_VehicleDriver = CAI_BaseNPC
| CNPC_Vortigaunt = CNPC_PlayerCompanion
| CNPC_Vortigaunt = CNPC_PlayerCompanion
| CNPC_WpnScanner = CNPC_BaseScanner
| CNPC_Zombie = CHL1BaseNPC
| CNPC_Zombie = CHL1BaseNPC
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics-->
| CNPC_Zombine = CAI_BlendingHost<CNPC_BaseZombie> <!--, public CDefaultPlayerPickupVPhysics-->
Line 2,354: Line 2,357:
| CWeaponPortalBase = CBaseCombatWeapon
| CWeaponPortalBase = CBaseCombatWeapon
| CWeaponPortalgun = CBasePortalCombatWeapon
| CWeaponPortalgun = CBasePortalCombatWeapon
| CWeaponProto1 = CBaseHLCombatWeapon
| CWeaponPschreck = CDODBaseRocketWeapon
| CWeaponPschreck = CDODBaseRocketWeapon
| CWeaponRPG = CBaseHL2MPCombatWeapon
| CWeaponRPG = CBaseHL2MPCombatWeapon

Revision as of 10:49, 10 May 2025