R rootlod: Difference between revisions
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{{this is a|console variable|name=r_rootlod}} It offsets the root level of detail, which normally would be 0. | |||
{{this is a|console variable|name=r_rootlod}} It offsets the root level of detail. | |||
== Usage == | == Usage == | ||
{{syntax|r_rootlod <integer>}} | {{syntax|r_rootlod <integer>}} | ||
The default value is "0". | The default value is "0". Acceptable range is from 0 to the engine limit. In {{Hl2|2}} the limit is 7. | ||
A models root level of detail, also known as LOD 0 or the base level, is the fully detailed version of a model, containing all polygons. | |||
{{code|r_rootlod}} forces the engine to treat the base level as a different value. | |||
Setting {{code|r_rootlod}} to 1 means all models will never go down below 1 (as 1 is classified as the root now, instead of 0), but it still allows the engine to dynamically adjust level of detail, unlike [[r_lod]]. | |||
== See also == | == See also == | ||
* [[LOD|Level of detail]] | * [[LOD|Level of detail]] | ||
* [[r_lod]] | * [[r_lod]] |
Latest revision as of 14:33, 26 November 2024
r_rootlod
is a console variable available in all Source games. It offsets the root level of detail, which normally would be 0.
Usage
Syntax: r_rootlod <integer>
The default value is "0". Acceptable range is from 0 to the engine limit. In Half-Life 2 the limit is 7.
A models root level of detail, also known as LOD 0 or the base level, is the fully detailed version of a model, containing all polygons.
r_rootlod forces the engine to treat the base level as a different value.
Setting r_rootlod to 1 means all models will never go down below 1 (as 1 is classified as the root now, instead of 0), but it still allows the engine to dynamically adjust level of detail, unlike r_lod.