Weapon 357: Difference between revisions

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==Entity Description==
==Entity Description==


[[Image:hammer357.jpg]]
[[Image:hammer357.jpg|frame|right|Magnum .357 Revolver]]


The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Up to 6 | 36 bullets can be held at a time. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].
The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Up to 6 | 36 bullets can be held at a time. A box of bullets can be placed in a map with the [[item_ammo_357]] or [[item_ammo_357_large]] entity. The revolver also follows all physics rules as if it were a [[prop_physics]].


==Entity Values==
{{basicweapon}}
 
===Keyvalues===
 
*{{kv targetname}}
 
*{{kv_angles}}
 
===Flags===
 
*'''Start Constrained'''
:Prevents the model from moving. Off by default.
 
===Inputs===
 
* {{i targetname}}
 
===Outputs===
 
* {{o targetname}}
 
* {{o_weapon}}
 


[[Category:Entities]]
[[Category:Entities]]

Revision as of 19:30, 12 July 2005

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Entity Description

File:Hammer357.jpg
Magnum .357 Revolver

The weapon_357 entity places a Magnum .357 revolver in a map. When picked up, the player is given 12 bullets and the revolver if they do not already possess one. Up to 6 | 36 bullets can be held at a time. A box of bullets can be placed in a map with the item_ammo_357 or item_ammo_357_large entity. The revolver also follows all physics rules as if it were a prop_physics.

Template:Basicweapon