Env tram screen: Difference between revisions
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{{CDA|CTramScreen|CVGuiScreen|CBaseEntity|}} | |||
{{this is a|point entity|name=env_tram_screen|game=Black Mesa|sprite=Info_target.png}} This entity creates the [[VGUI]] panel for train from ''Apprehension'' chapter. Created by {{ent|prop_train_apprehension}}, but also can be used in {{Hammer|4}}. | {{this is a|point entity|name=env_tram_screen|game=Black Mesa|sprite=Info_target.png}} This entity creates the [[VGUI]] panel for train from ''Apprehension'' chapter. Created by {{ent|prop_train_apprehension}}, but also can be used in {{Hammer|4}}. | ||
[[File:env_tram_screen_Panel.jpg|thumb|The VGUI panel.]] | [[File:env_tram_screen_Panel.jpg|thumb|The VGUI panel.]] |
Revision as of 00:18, 27 May 2025
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CTramScreen |

env_tram_screen
is a point entity available in Black Mesa. This entity creates the VGUI panel for train from Apprehension chapter. Created by prop_train_apprehension, but also can be used in
Hammer.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Panel Name (panelname) <string>- Deprecated.
This property should use specified VGUI panel, but it always use the default panel.
- Func Train To Trigger (functrainname) <targetname>
- Determines the func_tracktrain that will affect the indicators on the screen. Doesn't work with other train entities.
- Panel Name (panelname) <targetname>
- Determines the prop that the screen will be attached to. It can be any target with model that have all the required attachment points.
Inputs
- SetActive <void> !FGD
- Activates screen.
- SetInactive <void> !FGD
- Deactivates screen.
- attachscreen <void> !FGD
- Fired on entity spawn to attach screen.