Hightower teleport vortex: Difference between revisions
		
		
		
		
		
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==Inputs==  | ==Inputs==  | ||
{{  | {{I|SetAdvantageTeam|Set which team has the advantage.|param=int}}  | ||
{{  | {{I|SetModelScale|Scale the size of the vortex.|param=float}}  | ||
{{I EnableDisable}}  | {{I EnableDisable}}  | ||
Revision as of 09:57, 21 April 2025
hightower_teleport_vortex  is a   point entity  available in 
 Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Destination base name ([todo internal name (i)]) <string>
 - The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
- SetAdvantageTeam <integer>
 - Set which team has the advantage.
 
- SetModelScale <float>
 - Scale the size of the vortex.
 
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.