Func changeclass: Difference between revisions
		
		
		
		
		
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 Note:func_respawnroom includes this function.
Note:func_respawnroom includes this function.
		
	
|  (-added class hierarchy, cleanup) | SirYodaJedi (talk | contribs)  No edit summary | ||
| Line 6: | Line 6: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV  | {{KV StartDisabled}} | ||
| {{KV TeamNum|tf2=1}} | {{KV TeamNum|tf2=1}} | ||
Revision as of 07:39, 4 June 2025

 
|  Class hierarchy | 
|---|
| CChangeClassZone | 
|  func_changeclass.cpp | 
func_changeclass  is a   brush entity  available in  Team Fortress 2. It designates an instant class change room for a team.
 Team Fortress 2. It designates an instant class change room for a team.
 Note:func_respawnroom includes this function.
Note:func_respawnroom includes this function.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
TeamNum:
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.























