Vgui neurotoxin countdown: Difference between revisions
		
		
		
		
		
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		 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
		
	
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| ==Inputs== | ==Inputs== | ||
| {{ | {{I|Enable|Make slideshow visible.}} | ||
| {{ | {{I|Disable|Make slideshow invisible.}} | ||
Revision as of 11:26, 21 April 2025
vgui_neurotoxin_countdown  is a   point entity  available in  Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Countdown ([todo internal name (i)])  <integer> (in all games since  ) )
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.
