Point servercommand: Difference between revisions
		
		
		
		
		
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 Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used. 
Note:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable.
Note:In 
 Garry's Mod , due to abuse, the point_servercommand and point_clientcommand is removed.
Workaround:Use lua_run 
		
	
SirYodaJedi (talk | contribs) m (→ConVars)  | 
				SirYodaJedi (talk | contribs)  m (→ConVars)  | 
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| Line 15: | Line 15: | ||
{{varcom|start}}  | {{varcom|start}}  | ||
{{varcom|sv_allow_point_servercommand|"always"<br>{{tf2}} "official"  | {{varcom|sv_allow_point_servercommand|"always"<br><br>{{tf2}} "official"  | ||
|string|Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.    | |string|Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.    | ||
disallow : Always disallow<br>  | disallow : Always disallow<br>  | ||
Revision as of 16:00, 18 September 2024
| CPointServerCommand | 
point_servercommand  is a   point  available in all 
 Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run or console variable to change.
RunConsoleCommand('command') Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Command <string>
 - Command to execute.
 
Fix:Remove the string argument manually with a text editor.