Point servercommand: Difference between revisions
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Confirm:Any ConCommands/ConVars that aren't cheat flagged or hidden can be used.
Note:Due to a high risk of abuse, it is gated by the sv_allow_point_servercommand console variable.
Note:In
Garry's Mod , due to abuse, the point_servercommand and point_clientcommand is removed.
Workaround:Use lua_run RunConsoleCommand('command')
SirYodaJedi (talk | contribs) m (→ConVars) |
SirYodaJedi (talk | contribs) m (→ConVars) |
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{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sv_allow_point_servercommand|"always"<br> | {{varcom|sv_allow_point_servercommand|"always"<br>{{tf2}} "official" | ||
|string|Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. | |string|Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. | ||
disallow : Always disallow<br> | disallow : Always disallow<br> |
Revision as of 17:00, 18 September 2024
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CPointServerCommand |
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point_servercommand
is a point available in all Source games. It issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run or console variable to change.





Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command <string >
- Command to execute.
Fix:Remove the string argument manually with a text editor.