Generic Keyvalues, Inputs and Outputs/Inputs: Difference between revisions
		
		
		
		
		
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| No edit summary | Gameplayer (talk | contribs)  No edit summary | ||
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| {{I|DispatchResponse|{{I BaseEntity/strings|DispatchResponse}}|param=string|nofgd=1}} | {{I|DispatchResponse|{{I BaseEntity/strings|DispatchResponse}}|param=string|nofgd=1}} | ||
| {{I|DispatchEffect|{{I BaseEntity/strings|DispatchEffect}}|param=string|removed={{l4d}}|nofgd=1}} | {{I|DispatchEffect|{{I BaseEntity/strings|DispatchEffect}}|param=string|removed={{l4d}}|nofgd=1}} | ||
| {{IO|Alpha|param=int|Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its '''[[Render Mode]] (rendermode)''' set to a number other than <tt>0</tt>.}} | |||
| {{IO|AlternativeSorting|param=bool|Swaps the rendering order of the entity. Used to attempt to fix sorting problems when rendering, for example an object rendering in front of translucent materials.}} | |||
| {{IO|Color|param=color255|Sets an RGB color for the entity.}} | |||
| {{IO|SetDamageFilter|param=targetname|Sets a [[filter]] for this entity for when it receives damage.}} | |||
| {{IO|EnableDamageForces|Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).}} | |||
| {{IO|DisableDamageForces|Prevents the entity from being pushed by damage done to it.}} | |||
| <!-- IF: L4D2 -->{{#if:{{{l4d2|}}}| | <!-- IF: L4D2 -->{{#if:{{{l4d2|}}}| | ||
| {{I|RunScriptFile|{{I BaseEntity/strings|RunScriptFile}}|param=script|since={{l4d2}}}} | {{I|RunScriptFile|{{I BaseEntity/strings|RunScriptFile}}|param=script|since={{l4d2}}}} | ||


























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