Helicopter chunk: Difference between revisions
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|point entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, {{ent|helicopter_chunk}} entities are created around helicopter's crash location. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]]. | {{this is a|point entity|name=helicopter_chunk|game=Half-Life 2 series}} This is destroyed {{ent|npc_helicopter}} debris entity. When helicopter is destroyed and crashes, 3 {{ent|helicopter_chunk}} entities are created around helicopter's crash location along with random number of {{ent|gib}}s. Helicopter debris act like [[prop_physics|physics objects]] and can be picked up with a [[weapon_physcannon|gravity gun]]. |
Revision as of 05:49, 6 September 2024
helicopter_chunk
is a point entity available in Half-Life 2 series. This is destroyed npc_helicopter debris entity. When helicopter is destroyed and crashes, 3 helicopter_chunk entities are created around helicopter's crash location along with random number of gibs. Helicopter debris act like physics objects and can be picked up with a gravity gun.