Env splash: Difference between revisions
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==Inputs== | ==Inputs== | ||
{{ | {{I|Splash|Create a splash effect.}} | ||
== See Also == | == See Also == | ||
* {{ent|info_particle_system}} | * {{ent|info_particle_system}} |
Latest revision as of 10:54, 21 April 2025


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CEnvSplash |
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env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash (scale) <float>
- Scale of the splash.
Flags
- Automatically find water surface : [1]
- place entity above water - Make sure
%compilewater
is set!
- Diminish with depth : [2]
- diminished completely in 10 feet of water
Inputs
- Splash
- Create a splash effect.