Team Fortress 2/Scripting/Game Events: Difference between revisions
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This article lists game events in [[Team Fortress 2]]. These were retrieved from <code> | This article lists game events in [[Team Fortress 2]]. These were retrieved from <code>serverevents.res</code>, <code>gameevents.res</code>, <code>modevents.res</code> and <code>replayevents.res</code> in the <code>resource</code> folder. | ||
== achievement_earned == | == achievement_earned == | ||
* <b>player</b> <small>(byte)</small> | * <b>player</b> <small>(byte)</small> - entindex of the player | ||
* <b>achievement</b> <small>(short)</small> | * <b>achievement</b> <small>(short)</small> - achievement ID | ||
== achievement_earned_local == | == achievement_earned_local == | ||
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== achievement_event == | == achievement_event == | ||
* <b>achievement_name</b> <small>(string)</small> | * <b>achievement_name</b> <small>(string)</small> - non-localized name of achievement | ||
* <b>cur_val</b> <small>(short)</small> | * <b>cur_val</b> <small>(short)</small> - # of steps toward achievement | ||
* <b>max_val</b> <small>(short)</small> | * <b>max_val</b> <small>(short)</small> - total # of steps in achievement | ||
== achievement_increment == | == achievement_increment == | ||
* <b>achievement_id</b> <small>(long)</small> | * <b>achievement_id</b> <small>(long)</small> - ID of achievement that went up | ||
* <b>cur_val</b> <small>(short)</small> | * <b>cur_val</b> <small>(short)</small> - # of steps toward achievement | ||
* <b>max_val</b> <small>(short)</small> | * <b>max_val</b> <small>(short)</small> - total # of steps in achievement | ||
== air_dash == | == air_dash == | ||
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== arena_round_start == | == arena_round_start == | ||
called when round is active, players can move | |||
== arena_win_panel == | == arena_win_panel == | ||
* <b>panel_style</b> <small>(byte)</small> | * <b>panel_style</b> <small>(byte)</small> - for client to determine layout | ||
* <b>winning_team</b> <small>(byte)</small> | * <b>winning_team</b> <small>(byte)</small> | ||
* <b>winreason</b> <small>(byte)</small> | * <b>winreason</b> <small>(byte)</small> - the reason the team won | ||
* <b>cappers</b> <small>(string)</small> | * <b>cappers</b> <small>(string)</small> - string where each character is a player index of someone that capped | ||
* <b>flagcaplimit</b> <small>(short)</small> | * <b>flagcaplimit</b> <small>(short)</small> - if win reason was flag cap limit, the value of the flag cap limit | ||
* <b>blue_score</b> <small>(short)</small> | * <b>blue_score</b> <small>(short)</small> - red team score | ||
* <b>red_score</b> <small>(short)</small> | * <b>red_score</b> <small>(short)</small> - blue team score | ||
* <b>blue_score_prev</b> <small>(short)</small> | * <b>blue_score_prev</b> <small>(short)</small> - previous red team score | ||
* <b>red_score_prev</b> <small>(short)</small> | * <b>red_score_prev</b> <small>(short)</small> - previous blue team score | ||
* <b>round_complete</b> <small>(short)</small> | * <b>round_complete</b> <small>(short)</small> - is this a complete round, or the end of a mini-round | ||
* <b>player_1</b> <small>(short)</small> | * <b>player_1</b> <small>(short)</small> | ||
* <b>player_1_damage</b> <small>(short)</small> | * <b>player_1_damage</b> <small>(short)</small> | ||
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== base_player_teleported == | == base_player_teleported == | ||
* <b>entindex</b> <small>(short)</small> | * <b>entindex</b> <small>(short)</small> | ||
== bonus_updated == | == bonus_updated == | ||
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* <b>entindex</b> <small>(long)</small> | * <b>entindex</b> <small>(long)</small> | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> | ||
* <b>material</b> <small>(byte)</small> | * <b>material</b> <small>(byte)</small> - BREAK_GLASS, BREAK_WOOD, etc | ||
== break_prop == | == break_prop == | ||
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* <b>object_mode</b> <small>(byte)</small> | * <b>object_mode</b> <small>(byte)</small> | ||
* <b>remove</b> <small>(byte)</small> | * <b>remove</b> <small>(byte)</small> | ||
== cart_updated == | == cart_updated == | ||
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== cl_drawline == | == cl_drawline == | ||
* <b>player</b> <small>(byte)</small> | * <b>player</b> <small>(byte)</small> - index of the player | ||
* <b>panel</b> <small>(byte)</small> | * <b>panel</b> <small>(byte)</small> - type of panel | ||
* <b>line</b> <small>(byte)</small> | * <b>line</b> <small>(byte)</small> - type of line | ||
* <b>x</b> <small>(float)</small> | * <b>x</b> <small>(float)</small> | ||
* <b>y</b> <small>(float)</small> | * <b>y</b> <small>(float)</small> | ||
== | == client_beginconnect == | ||
client tries to connect to server | |||
* <b>address</b> <small>(string)</small> - Name we used to connect to the server | |||
* <b>ip</b> <small>(long)</small> | |||
* <b>port</b> <small>(short)</small> - server port | |||
* <b>source</b> <small>(string)</small> - what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc) | |||
== client_connected == | |||
client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED | |||
* <b>address</b> <small>(string)</small> - Name we used to connect to the server | |||
* <b>ip</b> <small>(long)</small> | |||
* <b>port</b> <small>(short)</small> - server port | |||
== client_disconnect == | |||
client side disconnect message | |||
* <b>message</b> <small>(string)</small> - Why are we disconnecting? This could be a localization token or an English-language string | |||
== client_fullconnect == | |||
* <b>address</b> <small>(string)</small> - Name we used to connect to the server | |||
* <b>ip</b> <small>(long)</small> | |||
* <b>port</b> <small>(short)</small> - server port | |||
== competitive_stats_update == | == competitive_stats_update == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
* <b>kills_rank</b> <small>(byte)</small> | * <b>kills_rank</b> <small>(byte)</small> - num std deviations above | ||
* <b>score_rank</b> <small>(byte)</small> | * <b>score_rank</b> <small>(byte)</small> | ||
* <b>damage_rank</b> <small>(byte)</small> | * <b>damage_rank</b> <small>(byte)</small> | ||
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== conga_kill == | == conga_kill == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
== controlpoint_endtouch == | == controlpoint_endtouch == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>area</b> <small>(short)</small> | * <b>area</b> <small>(short)</small> - index of the control point area | ||
== controlpoint_fake_capture == | == controlpoint_fake_capture == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>int_data</b> <small>(short)</small> | * <b>int_data</b> <small>(short)</small> | ||
== controlpoint_fake_capture_mult == | == controlpoint_fake_capture_mult == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>int_data</b> <small>(short)</small> | * <b>int_data</b> <small>(short)</small> | ||
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== controlpoint_pulse_element == | == controlpoint_pulse_element == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== controlpoint_starttouch == | == controlpoint_starttouch == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>area</b> <small>(short)</small> | * <b>area</b> <small>(short)</small> - index of the control point area | ||
== controlpoint_timer_updated == | == controlpoint_timer_updated == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
* <b>time</b> <small>(float)</small> | * <b>time</b> <small>(float)</small> - time | ||
== controlpoint_unlock_updated == | == controlpoint_unlock_updated == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
* <b>time</b> <small>(float)</small> | * <b>time</b> <small>(float)</small> - time | ||
== controlpoint_updatecapping == | == controlpoint_updatecapping == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
== controlpoint_updateimages == | == controlpoint_updateimages == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
== controlpoint_updatelayout == | == controlpoint_updatelayout == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
== controlpoint_updateowner == | == controlpoint_updateowner == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the cap being updated | ||
== cross_spectral_bridge == | == cross_spectral_bridge == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that crossed | ||
== crossbow_heal == | == crossbow_heal == | ||
* <b>healer</b> <small>(byte)</small> | * <b>healer</b> <small>(byte)</small> - userid of the Healer | ||
* <b>target</b> <small>(byte)</small> | * <b>target</b> <small>(byte)</small> - userid of the player that got hit | ||
* <b>amount</b> <small>(short)</small> | * <b>amount</b> <small>(short)</small> - amount that was healed | ||
== ctf_flag_captured == | == ctf_flag_captured == | ||
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== damage_mitigated == | == damage_mitigated == | ||
* <b>mitigator</b> <small>(byte)</small> | * <b>mitigator</b> <small>(byte)</small> - userid of the player who provided the mitigation | ||
* <b>damaged</b> <small>(byte)</small> | * <b>damaged</b> <small>(byte)</small> - userid of the player who took the damage | ||
* <b>amount</b> <small>(short)</small> | * <b>amount</b> <small>(short)</small> - amount that was mitigated | ||
* <b>itemdefindex</b> <small>(short)</small> | * <b>itemdefindex</b> <small>(short)</small> - defindex of the item that provided the mitigation | ||
== damage_prevented == | == damage_prevented == | ||
* <b>preventor</b> <small>(short)</small> | * <b>preventor</b> <small>(short)</small> - Who prevented the damage | ||
* <b>victim</b> <small>(short)</small> | * <b>victim</b> <small>(short)</small> - Who took the damage that was prevented | ||
* <b>amount</b> <small>(short)</small> | * <b>amount</b> <small>(short)</small> - How much got prevented | ||
* <b>condition</b> <small>(short)</small> | * <b>condition</b> <small>(short)</small> - Which condition did the preventing | ||
== damage_resisted == | == damage_resisted == | ||
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== deadringer_cheat_death == | == deadringer_cheat_death == | ||
* <b>spy</b> <small>(byte)</small> | * <b>spy</b> <small>(byte)</small> - userid of the Spy that cheat the death | ||
* <b>attacker</b> <small>(byte)</small> | * <b>attacker</b> <small>(byte)</small> - userid of the player that caused the cheat death to happen | ||
== demoman_det_stickies == | == demoman_det_stickies == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the detonating player | ||
== deploy_buff_banner == | == deploy_buff_banner == | ||
* <b>buff_type</b> <small>(byte)</small> | * <b>buff_type</b> <small>(byte)</small> - type of buff (skin index) | ||
* <b>buff_owner</b> <small>(short)</small> | * <b>buff_owner</b> <small>(short)</small> - user ID of the person who gets the banner | ||
== doomsday_rocket_open == | == doomsday_rocket_open == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team opened the rocket | ||
== duck_xp_level_up == | == duck_xp_level_up == | ||
* <b>level</b> <small>(short)</small> | * <b>level</b> <small>(short)</small> - leveled up to what | ||
== duel_status == | == duel_status == | ||
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== enter_vehicle == | == enter_vehicle == | ||
* <b>vehicle</b> <small>(long)</small> | * <b>vehicle</b> <small>(long)</small> - entindex of the vehicle | ||
== entered_performance_mode == | == entered_performance_mode == | ||
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== environmental_death == | == environmental_death == | ||
* <b>killer</b> <small>(byte)</small> | * <b>killer</b> <small>(byte)</small> - index of the killer | ||
* <b>victim</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - index of the victim | ||
== escape_hell == | == escape_hell == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that escaped | ||
== escaped_loot_island == | == escaped_loot_island == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the escaping player | ||
== escort_progress == | == escort_progress == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team | ||
* <b>progress</b> <small>(float)</small> | * <b>progress</b> <small>(float)</small> | ||
* <b>reset</b> <small>(bool)</small> | * <b>reset</b> <small>(bool)</small> | ||
== escort_recede == | == escort_recede == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team | ||
* <b>recedetime</b> <small>(float)</small> | * <b>recedetime</b> <small>(float)</small> | ||
== escort_speed == | == escort_speed == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team | ||
* <b>speed</b> <small>(byte)</small> | * <b>speed</b> <small>(byte)</small> | ||
* <b>players</b> <small>(byte)</small> | * <b>players</b> <small>(byte)</small> | ||
== eyeball_boss_escape_imminent == | == eyeball_boss_escape_imminent == | ||
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== fish_notice == | == fish_notice == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | * <b>victim_entindex</b> <small>(long)</small> | ||
* <b>inflictor_entindex</b> <small>(long)</small> | * <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - ID of weapon killed used | ||
* <b>damagebits</b> <small>(long)</small> | * <b>damagebits</b> <small>(long)</small> - bits of type of damage | ||
* <b>customkill</b> <small>(short)</small> | * <b>customkill</b> <small>(short)</small> - type of custom kill | ||
* <b>assister</b> <small>(short)</small> | * <b>assister</b> <small>(short)</small> - user ID of assister | ||
* <b>weapon_logclassname</b> <small>(string)</small> | * <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | ||
* <b>stun_flags</b> <small>(short)</small> | * <b>stun_flags</b> <small>(short)</small> - victim's stun flags at the moment of death | ||
* <b>death_flags</b> <small>(short)</small> | * <b>death_flags</b> <small>(short)</small> - death flags. | ||
* <b>silent_kill</b> <small>(bool)</small> | * <b>silent_kill</b> <small>(bool)</small> | ||
* <b>assister_fallback</b> <small>(string)</small> | * <b>assister_fallback</b> <small>(string)</small> - contains a string to use if "assister" is -1 | ||
== fish_notice__arm == | == fish_notice__arm == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | * <b>victim_entindex</b> <small>(long)</small> | ||
* <b>inflictor_entindex</b> <small>(long)</small> | * <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - ID of weapon killed used | ||
* <b>damagebits</b> <small>(long)</small> | * <b>damagebits</b> <small>(long)</small> - bits of type of damage | ||
* <b>customkill</b> <small>(short)</small> | * <b>customkill</b> <small>(short)</small> - type of custom kill | ||
* <b>assister</b> <small>(short)</small> | * <b>assister</b> <small>(short)</small> - user ID of assister | ||
* <b>weapon_logclassname</b> <small>(string)</small> | * <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | ||
* <b>stun_flags</b> <small>(short)</small> | * <b>stun_flags</b> <small>(short)</small> - victim's stun flags at the moment of death | ||
* <b>death_flags</b> <small>(short)</small> | * <b>death_flags</b> <small>(short)</small> - death flags. | ||
* <b>silent_kill</b> <small>(bool)</small> | * <b>silent_kill</b> <small>(bool)</small> | ||
* <b>assister_fallback</b> <small>(string)</small> | * <b>assister_fallback</b> <small>(string)</small> - contains a string to use if "assister" is -1 | ||
== flag_carried_in_detection_zone == | == flag_carried_in_detection_zone == | ||
== flagstatus_update == | == flagstatus_update == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the player who now has the flag | ||
* <b>entindex</b> <small>(long)</small> | * <b>entindex</b> <small>(long)</small> - ent index of flag | ||
== flare_ignite_npc == | == flare_ignite_npc == | ||
* <b>entindex</b> <small>(long)</small> | * <b>entindex</b> <small>(long)</small> - entity ignited | ||
== freezecam_started == | == freezecam_started == | ||
== game_end == | == game_end == | ||
* <b>winner</b> <small>(byte)</small> | a game ended | ||
* <b>winner</b> <small>(byte)</small> - winner team/user id | |||
== game_init == | == game_init == | ||
sent when a new game is started | |||
== game_message == | == game_message == | ||
* <b>target</b> <small>(byte)</small> | a message send by game logic to everyone | ||
* <b>text</b> <small>(string)</small> | * <b>target</b> <small>(byte)</small> - 0 = console, 1 = HUD | ||
* <b>text</b> <small>(string)</small> - the message text | |||
== game_newmap == | == game_newmap == | ||
* <b>mapname</b> <small>(string)</small> | send when new map is completely loaded | ||
* <b>mapname</b> <small>(string)</small> - map name | |||
== game_start == | == game_start == | ||
* <b>roundslimit</b> <small>(long)</small> | a new game starts | ||
* <b>timelimit</b> <small>(long)</small> | * <b>roundslimit</b> <small>(long)</small> - max round | ||
* <b>fraglimit</b> <small>(long)</small> | * <b>timelimit</b> <small>(long)</small> - time limit | ||
* <b>objective</b> <small>(string)</small> | * <b>fraglimit</b> <small>(long)</small> - frag limit | ||
* <b>objective</b> <small>(string)</small> - round objective | |||
== gameui_activate == | == gameui_activate == | ||
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== gameui_hide == | == gameui_hide == | ||
== gc_lost_session == | == gc_lost_session == | ||
== gc_new_session == | == gc_new_session == | ||
== halloween_boss_killed == | == halloween_boss_killed == | ||
* <b>boss</b> <small>(short)</small> | * <b>boss</b> <small>(short)</small> - 1=HHH 2=Monoculus 3=Merasmus | ||
* <b>killer</b> <small>(short)</small> | * <b>killer</b> <small>(short)</small> - userid of the killing player | ||
== halloween_duck_collected == | == halloween_duck_collected == | ||
* <b>collector</b> <small>(short)</small> | * <b>collector</b> <small>(short)</small> - userid of the collecting player | ||
== halloween_pumpkin_grab == | == halloween_pumpkin_grab == | ||
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== halloween_skeleton_killed == | == halloween_skeleton_killed == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that killed the skeleton | ||
== halloween_soul_collected == | == halloween_soul_collected == | ||
* <b>intended_target</b> <small>(byte)</small> | * <b>intended_target</b> <small>(byte)</small> - userid of the intended target | ||
* <b>collecting_player</b> <small>(byte)</small> | * <b>collecting_player</b> <small>(byte)</small> - userid of the player who picked up the soul | ||
* <b>soul_count</b> <small>(byte)</small> | * <b>soul_count</b> <small>(byte)</small> - number of souls collected (gift boxes) | ||
== helicopter_grenade_punt_miss == | == helicopter_grenade_punt_miss == | ||
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* <b>old_target</b> <small>(short)</small> | * <b>old_target</b> <small>(short)</small> | ||
* <b>obs_target</b> <small>(short)</small> | * <b>obs_target</b> <small>(short)</small> | ||
== host_quit == | |||
== intro_finish == | == intro_finish == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== intro_nextcamera == | == intro_nextcamera == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== inventory_updated == | == inventory_updated == | ||
== item_found == | == item_found == | ||
* <b>player</b> <small>(byte)</small> | * <b>player</b> <small>(byte)</small> - entindex of the player | ||
* <b>quality</b> <small>(byte)</small> | * <b>quality</b> <small>(byte)</small> - quality of the item | ||
* <b>method</b> <small>(byte)</small> | * <b>method</b> <small>(byte)</small> - method by which we acquired the item | ||
* <b>itemdef</b> <small>(long)</small> | * <b>itemdef</b> <small>(long)</small> - the item definition index | ||
* <b>isstrange</b> <small>(byte)</small> | * <b>isstrange</b> <small>(byte)</small> | ||
* <b>isunusual</b> <small>(byte)</small> | * <b>isunusual</b> <small>(byte)</small> | ||
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== items_acknowledged == | == items_acknowledged == | ||
* <b>blocker</b> <small>(short)</small> - entindex of the blocker | |||
* <b>victim</b> <small>(short)</small> - entindex of the victim | |||
== kill_in_hell == | == kill_in_hell == | ||
* <b>killer</b> <small>(short)</small> | * <b>killer</b> <small>(short)</small> - userid of the killer | ||
* <b>victim</b> <small>(short)</small> | * <b>victim</b> <small>(short)</small> - userid of the victim | ||
== kill_refills_meter == | == kill_refills_meter == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
== killed_capping_player == | == killed_capping_player == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point | ||
* <b>killer</b> <small>(byte)</small> | * <b>killer</b> <small>(byte)</small> - index of the killer | ||
* <b>victim</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - index of the victim | ||
* <b>assister</b> <small>(byte)</small> | * <b>assister</b> <small>(byte)</small> - index of the assister | ||
== landed == | == landed == | ||
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== leave_vehicle == | == leave_vehicle == | ||
* <b>vehicle</b> <small>(long)</small> | * <b>vehicle</b> <small>(long)</small> - entindex of the vehicle | ||
== lobby_updated == | == lobby_updated == | ||
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== localplayer_builtobject == | == localplayer_builtobject == | ||
* <b>object</b> <small>(short)</small> | * <b>object</b> <small>(short)</small> - type of object built | ||
* <b>object_mode</b> <small>(short)</small> | * <b>object_mode</b> <small>(short)</small> - used for teleporters: entrance vs. exit | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object | ||
== localplayer_changeclass == | == localplayer_changeclass == | ||
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== localplayer_chargeready == | == localplayer_chargeready == | ||
local player has full medic charge | |||
== localplayer_healed == | == localplayer_healed == | ||
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== localplayer_winddown == | == localplayer_winddown == | ||
local player minigun winddown | |||
== mainmenu_stabilized == | == mainmenu_stabilized == | ||
* <b>attacker</b> <small>(short)</small> | |||
* <b>victim</b> <small>(short)</small> | |||
* <b>assister</b> <small>(short)</small> | |||
== match_invites_updated == | == match_invites_updated == | ||
== medic_death == | == medic_death == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>healing</b> <small>(short)</small> | * <b>healing</b> <small>(short)</small> - amount healed in this life | ||
* <b>charged</b> <small>(bool)</small> | * <b>charged</b> <small>(bool)</small> - had a full ubercharge? | ||
== medic_defended == | == medic_defended == | ||
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== medigun_shield_blocked_damage == | == medigun_shield_blocked_damage == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the player using the shield | ||
* <b>damage</b> <small>(float)</small> | * <b>damage</b> <small>(float)</small> - damage that was blocked | ||
== merasmus_escape_warning == | == merasmus_escape_warning == | ||
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== merasmus_prop_found == | == merasmus_prop_found == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that found the prop Merasmus was hiding in | ||
== merasmus_stunned == | == merasmus_stunned == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the stunning player | ||
== merasmus_summoned == | == merasmus_summoned == | ||
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== minigame_win == | == minigame_win == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team won the minigame | ||
* <b>type</b> <small>(byte)</small> | * <b>type</b> <small>(byte)</small> - what type of minigame was won | ||
== minigame_won == | == minigame_won == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the winning player | ||
* <b>game</b> <small>(short)</small> | * <b>game</b> <small>(short)</small> - index of the game | ||
== mvm_adv_wave_complete_no_gates == | == mvm_adv_wave_complete_no_gates == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - wave index | ||
== mvm_adv_wave_killed_stun_radio == | == mvm_adv_wave_killed_stun_radio == | ||
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== mvm_bomb_carrier_killed == | == mvm_bomb_carrier_killed == | ||
* <b>level</b> <small>(short)</small> | * <b>level</b> <small>(short)</small> - upgrade level of the carrier | ||
== mvm_bomb_deploy_reset_by_player == | == mvm_bomb_deploy_reset_by_player == | ||
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== mvm_kill_robot_delivering_bomb == | == mvm_kill_robot_delivering_bomb == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== mvm_mannhattan_pit == | == mvm_mannhattan_pit == | ||
== mvm_medic_powerup_shared == | == mvm_medic_powerup_shared == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== mvm_mission_complete == | == mvm_mission_complete == | ||
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== mvm_pickup_currency == | == mvm_pickup_currency == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>currency</b> <small>(short)</small> | * <b>currency</b> <small>(short)</small> | ||
== mvm_quick_sentry_upgrade == | == mvm_quick_sentry_upgrade == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== mvm_reset_stats == | == mvm_reset_stats == | ||
== mvm_scout_marked_for_death == | == mvm_scout_marked_for_death == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
== mvm_sentrybuster_detonate == | == mvm_sentrybuster_detonate == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the target player | ||
* <b>det_x</b> <small>(float)</small> | * <b>det_x</b> <small>(float)</small> - origin of the sentry buster | ||
* <b>det_y</b> <small>(float)</small> | * <b>det_y</b> <small>(float)</small> | ||
* <b>det_z</b> <small>(float)</small> | * <b>det_z</b> <small>(float)</small> | ||
== mvm_sentrybuster_killed == | == mvm_sentrybuster_killed == | ||
* <b>sentry_buster</b> <small>(short)</small> | * <b>sentry_buster</b> <small>(short)</small> - entindex | ||
== mvm_sniper_headshot_currency == | == mvm_sniper_headshot_currency == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the player | ||
* <b>currency</b> <small>(short)</small> | * <b>currency</b> <small>(short)</small> - currency collected | ||
== mvm_tank_destroyed_by_players == | == mvm_tank_destroyed_by_players == | ||
== mvm_wave_complete == | == mvm_wave_complete == | ||
* <b>advanced</b> <small>(bool)</small> | * <b>advanced</b> <small>(bool)</small> - is this an advanced popfile | ||
== mvm_wave_failed == | == mvm_wave_failed == | ||
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* <b>damageamount</b> <small>(short)</small> | * <b>damageamount</b> <small>(short)</small> | ||
* <b>crit</b> <small>(bool)</small> | * <b>crit</b> <small>(bool)</small> | ||
* <b>boss</b> <small>(short)</small> | * <b>boss</b> <small>(short)</small> - 1=HHH 2=Monoculus 3=Merasmus | ||
== num_cappers_changed == | == num_cappers_changed == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the trigger | ||
* <b>count</b> <small>(byte)</small> | * <b>count</b> <small>(byte)</small> - number of cappers (-1 for blocked) | ||
== object_deflected == | == object_deflected == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - player who deflected the object | ||
* <b>ownerid</b> <small>(short)</small> | * <b>ownerid</b> <small>(short)</small> - owner of the object | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - weapon id (0 means the player in ownerid was pushed) | ||
* <b>object_entindex</b> <small>(short)</small> | * <b>object_entindex</b> <small>(short)</small> - entindex of the object that got deflected | ||
== object_destroyed == | == object_destroyed == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>assister</b> <small>(short)</small> | * <b>assister</b> <small>(short)</small> - user ID of assister | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - id of the weapon used | ||
* <b>objecttype</b> <small>(short)</small> | * <b>objecttype</b> <small>(short)</small> - type of object destroyed | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object destroyed | ||
* <b>was_building</b> <small>(bool)</small> | * <b>was_building</b> <small>(bool)</small> - object was being built when it died | ||
* <b>team</b> <small>(short)</small> | * <b>team</b> <small>(short)</small> - building's team | ||
== object_detonated == | == object_detonated == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the object owner | ||
* <b>objecttype</b> <small>(short)</small> | * <b>objecttype</b> <small>(short)</small> - type of object removed | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object removed | ||
== object_removed == | == object_removed == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the object owner | ||
* <b>objecttype</b> <small>(short)</small> | * <b>objecttype</b> <small>(short)</small> - type of object removed | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object removed | ||
== overtime_nag == | == overtime_nag == | ||
== parachute_deploy == | == parachute_deploy == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
== parachute_holster == | == parachute_holster == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
== party_chat == | == party_chat == | ||
* <b>steamid</b> <small>(string)</small> | * <b>steamid</b> <small>(string)</small> - steamID (64-bit value converted to string) of user who said or did the thing. May be | ||
* <b>text</b> <small>(string)</small> | * <b>text</b> <small>(string)</small> - The message. May have different meaning for some types | ||
* <b>type</b> <small>(short)</small> | * <b>type</b> <small>(short)</small> - What sort of message? ETFPartyChatType enum | ||
== party_criteria_changed == | == party_criteria_changed == | ||
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== party_member_join == | == party_member_join == | ||
* <b>steamid</b> <small>(string)</small> | * <b>steamid</b> <small>(string)</small> - steamID (64-bit value converted to string) of joined | ||
== party_member_leave == | == party_member_leave == | ||
* <b>steamid</b> <small>(string)</small> | * <b>steamid</b> <small>(string)</small> - steamID (64-bit value converted to string) of leaver | ||
== party_pref_changed == | == party_pref_changed == | ||
== party_queue_state_changed == | == party_queue_state_changed == | ||
* <b>matchgroup</b> <small>(short)</small> | * <b>matchgroup</b> <small>(short)</small> - ETFMatchGroup | ||
== party_updated == | == party_updated == | ||
Line 731: | Line 737: | ||
== path_track_passed == | == path_track_passed == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the node being passed | ||
== payload_pushed == | == payload_pushed == | ||
* <b>pusher</b> <small>(byte)</small> | * <b>pusher</b> <small>(byte)</small> - userid of the player who pushed | ||
* <b>distance</b> <small>(short)</small> | * <b>distance</b> <small>(short)</small> - how far they pushed | ||
== physgun_pickup == | == physgun_pickup == | ||
* <b>entindex</b> <small>(long)</small> | * <b>entindex</b> <small>(long)</small> - entity picked up | ||
== player_abandoned_match == | == player_abandoned_match == | ||
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* <b>old_value</b> <small>(short)</small> | * <b>old_value</b> <small>(short)</small> | ||
* <b>new_value</b> <small>(short)</small> | * <b>new_value</b> <small>(short)</small> | ||
== player_activate == | |||
* <b>userid</b> <small>(short)</small> - user ID on server | |||
== player_askedforball == | == player_askedforball == | ||
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== player_buff == | == player_buff == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the player the buff is being applied to | ||
* <b>buff_owner</b> <small>(short)</small> | * <b>buff_owner</b> <small>(short)</small> - user ID of the player with the banner | ||
* <b>buff_type</b> <small>(byte)</small> | * <b>buff_type</b> <small>(byte)</small> - type of buff | ||
== player_builtobject == | == player_builtobject == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the builder | ||
* <b>object</b> <small>(short)</small> | * <b>object</b> <small>(short)</small> - type of object built | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object | ||
== player_buyback == | == player_buyback == | ||
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== player_carryobject == | == player_carryobject == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the builder | ||
* <b>object</b> <small>(short)</small> | * <b>object</b> <small>(short)</small> - type of object built | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object | ||
== player_changeclass == | == player_changeclass == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who changed class | ||
* <b>class</b> <small>(short)</small> | * <b>class</b> <small>(short)</small> - class that they changed to | ||
== player_changename == | == player_changename == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>oldname</b> <small>(string)</small> | * <b>oldname</b> <small>(string)</small> - players old (current) name | ||
* <b>newname</b> <small>(string)</small> | * <b>newname</b> <small>(string)</small> - players new name | ||
== player_chargedeployed == | == player_chargedeployed == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of medic who deployed charge | ||
* <b>targetid</b> <small>(short)</small> | * <b>targetid</b> <small>(short)</small> - user ID of who the medic charged | ||
== player_chat == | == player_chat == | ||
* <b>teamonly</b> <small>(bool)</small> | a public player chat | ||
* <b>userid</b> <small>(short)</small> | * <b>teamonly</b> <small>(bool)</small> - true if team only chat | ||
* <b>text</b> <small>(string)</small> | * <b>userid</b> <small>(short)</small> - chatting player | ||
* <b>text</b> <small>(string)</small> - chat text | |||
== player_class == | == player_class == | ||
* <b>userid</b> <small>(short)</small> | a player changed his class | ||
* <b>class</b> <small>(string)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>class</b> <small>(string)</small> - new player class / model | |||
== player_connect == | |||
a new client connected - we should only really have server listeners for this, due to the IP being exposed | |||
* <b>name</b> <small>(string)</small> - player name | |||
* <b>index</b> <small>(byte)</small> - player slot (entity index-1) | |||
* <b>userid</b> <small>(short)</small> - user ID on server (unique on server) | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>address</b> <small>(string)</small> - ip:port | |||
* <b>bot</b> <small>(short)</small> - is a bot | |||
== player_connect_client == | |||
a new client connected | |||
* <b>name</b> <small>(string)</small> - player name | |||
* <b>index</b> <small>(byte)</small> - player slot (entity index-1) | |||
* <b>userid</b> <small>(short)</small> - user ID on server (unique on server) | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>bot</b> <small>(short)</small> - is a bot | |||
== player_currency_changed == | == player_currency_changed == | ||
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== player_death == | == player_death == | ||
* <b>userid</b> <small>(short)</small> | a game event, name may be 32 charaters long | ||
* <b>attacker</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | |||
* <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | |||
* <b>attacker</b> <small>(short)</small> - user ID who killed | |||
* <b>weapon</b> <small>(string)</small> - weapon name killer used | |||
* <b>weaponid</b> <small>(short)</small> - ID of weapon killer used | |||
* <b>damagebits</b> <small>(long)</small> - bits of type of damage | |||
* <b>customkill</b> <small>(short)</small> - type of custom kill | |||
* <b>assister</b> <small>(short)</small> - user ID of assister | |||
* <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | |||
* <b>stun_flags</b> <small>(short)</small> - victim's stun flags at the moment of death | |||
* <b>death_flags</b> <small>(short)</small> - death flags. | |||
* <b>silent_kill</b> <small>(bool)</small> | |||
* <b>playerpenetratecount</b> <small>(short)</small> | |||
* <b>assister_fallback</b> <small>(string)</small> - contains a string to use if "assister" is -1 | |||
* <b>kill_streak_total</b> <small>(short)</small> - Kill streak count (level) | |||
* <b>kill_streak_wep</b> <small>(short)</small> - Kill streak for killing weapon | |||
* <b>kill_streak_assist</b> <small>(short)</small> - Kill streak for assister count | |||
* <b>kill_streak_victim</b> <small>(short)</small> - Victims kill streak | |||
* <b>ducks_streaked</b> <small>(short)</small> - Duck streak increment from this kill | |||
* <b>duck_streak_total</b> <small>(short)</small> - Duck streak count for attacker | |||
* <b>duck_streak_assist</b> <small>(short)</small> - Duck streak count for assister | |||
* <b>duck_streak_victim</b> <small>(short)</small> - (former) duck streak count for victim | |||
* <b>rocket_jump</b> <small>(bool)</small> - was the victim rocket jumping | |||
* <b>weapon_def_index</b> <small>(long)</small> - item def index of weapon killer used | |||
* <b>crit_type</b> <small>(short)</small> - Crit type of kill. 0: None 1: Mini 2: Full | |||
* <b>//</b> <small>(dominated" "short)</small> - did killer dominate victim with this kill | |||
* <b>//</b> <small>(assister_dominated" "short)</small> - did assister dominate victim with this kill | |||
* <b>//</b> <small>(revenge" "short)</small> - did killer get revenge on victim with this kill | |||
* <b>//</b> <small>(assister_revenge" "short)</small> - did assister get revenge on victim with this kill | |||
* <b>//</b> <small>(first_blood" "bool)</small> - was this a first blood kill | |||
* <b>//</b> <small>(feign_death" "bool)</small> - the victim is feign death | |||
== player_destroyed_pipebomb == | == player_destroyed_pipebomb == | ||
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== player_directhit_stun == | == player_directhit_stun == | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - entindex of the attacker | ||
* <b>victim</b> <small>(short)</small> | * <b>victim</b> <small>(short)</small> - entindex of the victim | ||
== player_disconnect == | |||
a client was disconnected | |||
* <b>userid</b> <small>(short)</small> - user ID on server | |||
* <b>reason</b> <small>(string)</small> - "self", "kick", "ban", "cheat", "error" | |||
* <b>name</b> <small>(string)</small> - player name | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>bot</b> <small>(short)</small> - is a bot | |||
== player_domination == | == player_domination == | ||
* <b>dominator</b> <small>(short)</small> | * <b>dominator</b> <small>(short)</small> - userID of who gained domination | ||
* <b>dominated</b> <small>(short)</small> | * <b>dominated</b> <small>(short)</small> - userID of who got dominated | ||
* <b>dominations</b> <small>(short)</small> | * <b>dominations</b> <small>(short)</small> - Number of dominations this dominator has | ||
== player_dropobject == | == player_dropobject == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the builder | ||
* <b>object</b> <small>(short)</small> | * <b>object</b> <small>(short)</small> - type of object built | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object | ||
== player_escort_score == | == player_escort_score == | ||
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== player_extinguished == | == player_extinguished == | ||
* <b>victim</b> <small>(byte)</small> | sent when a burning player is extinguished by a medic | ||
* <b>healer</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - entindex of the player that was extinguished | ||
* <b>itemdefindex</b> <small>(short)</small> | * <b>healer</b> <small>(byte)</small> - entindex of the player who did the extinguishing | ||
* <b>itemdefindex</b> <small>(short)</small> - item defindex that did the extinguishing | |||
== player_healed == | == player_healed == | ||
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== player_healedmediccall == | == player_healedmediccall == | ||
* <b>userid</b> <small>(short)</small> | local player heals someone who called for medic. | ||
* <b>userid</b> <small>(short)</small> - userid of person who got healed | |||
== player_healonhit == | == player_healonhit == | ||
* <b>amount</b> <small>(short)</small> | * <b>amount</b> <small>(short)</small> | ||
* <b>entindex</b> <small>(byte)</small> | * <b>entindex</b> <small>(byte)</small> | ||
* <b>weapon_def_index</b> <small>(long)</small> | * <b>weapon_def_index</b> <small>(long)</small> - item def index of the healing weapon | ||
== player_highfive_cancel == | == player_highfive_cancel == | ||
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== player_hintmessage == | == player_hintmessage == | ||
* <b>hintmessage</b> <small>(string)</small> | * <b>hintmessage</b> <small>(string)</small> - localizable string of a hint | ||
== player_hurt == | == player_hurt == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> | ||
* <b>health</b> <small>(short)</small> | |||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> | ||
* <b> | * <b>damageamount</b> <small>(short)</small> | ||
* <b>custom</b> <small>(short)</small> | |||
* <b>showdisguisedcrit</b> <small>(bool)</small> - if our attribute specifically crits disguised enemies we need to show it on the client | |||
* <b>crit</b> <small>(bool)</small> | |||
* <b>minicrit</b> <small>(bool)</small> | |||
* <b>allseecrit</b> <small>(bool)</small> | |||
* <b>weaponid</b> <small>(short)</small> | |||
* <b>bonuseffect</b> <small>(byte)</small> | |||
== player_ignited == | == player_ignited == | ||
* <b>pyro_entindex</b> <small>(byte)</small> | sent when a player is ignited, only to the two players involved | ||
* <b>victim_entindex</b> <small>(byte)</small> | * <b>pyro_entindex</b> <small>(byte)</small> - entindex of the pyro who ignited the victim | ||
* <b>weaponid</b> <small>(byte)</small> | * <b>victim_entindex</b> <small>(byte)</small> - entindex of the player ignited by the pyro | ||
* <b>weaponid</b> <small>(byte)</small> - weaponid of the weapon used | |||
== player_ignited_inv == | == player_ignited_inv == | ||
* <b>pyro_entindex</b> <small>(byte)</small> | sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning | ||
* <b>victim_entindex</b> <small>(byte)</small> | * <b>pyro_entindex</b> <small>(byte)</small> - entindex of the pyro who ignited the victim | ||
* <b>medic_entindex</b> <small>(byte)</small> | * <b>victim_entindex</b> <small>(byte)</small> - entindex of the player ignited by the pyro | ||
* <b>medic_entindex</b> <small>(byte)</small> - entindex of the medic releasing the invuln | |||
== player_info == | |||
a player changed his name | |||
* <b>name</b> <small>(string)</small> - player name | |||
* <b>index</b> <small>(byte)</small> - player slot (entity index-1) | |||
* <b>userid</b> <small>(short)</small> - user ID on server (unique on server) | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>bot</b> <small>(bool)</small> - true if player is a AI bot | |||
== player_initial_spawn == | == player_initial_spawn == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - entindex of the player | ||
== player_invulned == | == player_invulned == | ||
Line 893: | Line 978: | ||
== player_jarated == | == player_jarated == | ||
* <b>thrower_entindex</b> <small>(byte)</small> | sent when a player is jarated, only to the two players involved | ||
* <b>victim_entindex</b> <small>(byte)</small> | * <b>thrower_entindex</b> <small>(byte)</small> - entindex of the player who threw the jarate | ||
* <b>victim_entindex</b> <small>(byte)</small> - entindex of the player receiving it | |||
== player_jarated_fade == | == player_jarated_fade == | ||
* <b>thrower_entindex</b> <small>(byte)</small> | sent when a player is jarated, only to the two players involved | ||
* <b>victim_entindex</b> <small>(byte)</small> | * <b>thrower_entindex</b> <small>(byte)</small> - entindex of the player who threw the jarate | ||
* <b>victim_entindex</b> <small>(byte)</small> - entindex of the player receiving it | |||
== player_killed_achievement_zone == | == player_killed_achievement_zone == | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - entindex of the attacker | ||
* <b>victim</b> <small>(short)</small> | * <b>victim</b> <small>(short)</small> - entindex of the victim | ||
* <b>zone_id</b> <small>(short)</small> | * <b>zone_id</b> <small>(short)</small> - type of area (0 for general, 1 for capture zone) | ||
== player_mvp == | == player_mvp == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> | ||
== player_pinned == | == player_pinned == | ||
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== player_regenerate == | == player_regenerate == | ||
== player_rocketpack_pushed == | == player_rocketpack_pushed == | ||
* <b>pusher</b> <small>(short)</small> | * <b>pusher</b> <small>(short)</small> - userID of who pushed | ||
* <b>pushed</b> <small>(short)</small> | * <b>pushed</b> <small>(short)</small> - userID of who got pushed | ||
== player_sapped_object == | == player_sapped_object == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the spy | ||
* <b>ownerid</b> <small>(short)</small> | * <b>ownerid</b> <small>(short)</small> - user ID of the building owner | ||
* <b>object</b> <small>(byte)</small> | * <b>object</b> <small>(byte)</small> | ||
* <b>sapperid</b> <small>(short)</small> | * <b>sapperid</b> <small>(short)</small> - index of the sapper | ||
== player_say == | |||
* <b>userid</b> <small>(short)</small> - user ID on server | |||
* <b>text</b> <small>(string)</small> - the say text | |||
== player_score == | == player_score == | ||
* <b>userid</b> <small>(short)</small> | players scores changed | ||
* <b>kills</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>deaths</b> <small>(short)</small> | * <b>kills</b> <small>(short)</small> - # of kills | ||
* <b>score</b> <small>(short)</small> | * <b>deaths</b> <small>(short)</small> - # of deaths | ||
* <b>score</b> <small>(short)</small> - total game score | |||
== player_score_changed == | == player_score_changed == | ||
Line 940: | Line 1,026: | ||
== player_shield_blocked == | == player_shield_blocked == | ||
* <b>attacker_entindex</b> <small>(byte)</small> | sent when a player is jarated, only to the two players involved | ||
* <b>blocker_entindex</b> <small>(byte)</small> | * <b>attacker_entindex</b> <small>(byte)</small> - entindex of the player who threw the jarate | ||
* <b>blocker_entindex</b> <small>(byte)</small> - entindex of the player receiving it | |||
== player_shoot == | == player_shoot == | ||
* <b>userid</b> <small>(short)</small> | player shoot his weapon | ||
* <b>weapon</b> <small>(byte)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>mode</b> <small>(byte)</small> | * <b>weapon</b> <small>(byte)</small> - weapon ID | ||
* <b>mode</b> <small>(byte)</small> - weapon mode | |||
== player_spawn == | == player_spawn == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who spawned | ||
* <b>team</b> <small>(short)</small> - team they spawned on | |||
* <b>class</b> <small>(short)</small> - class they spawned as | |||
== player_stats_updated == | == player_stats_updated == | ||
Line 965: | Line 1,055: | ||
== player_team == | == player_team == | ||
* <b>userid</b> <small>(short)</small> | player change his team | ||
* <b>team</b> <small>(byte)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>oldteam</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - team id | ||
* <b>disconnect</b> <small>(bool)</small> | * <b>oldteam</b> <small>(byte)</small> - old team id | ||
* <b>autoteam</b> <small>(bool)</small> | * <b>disconnect</b> <small>(bool)</small> - team change because player disconnects | ||
* <b>silent</b> <small>(bool)</small> | * <b>autoteam</b> <small>(bool)</small> - true if the player was auto assigned to the team | ||
* <b>name</b> <small>(string)</small> | * <b>silent</b> <small>(bool)</small> - if true wont print the team join messages | ||
* <b>name</b> <small>(string)</small> - player's name | |||
== player_teleported == | == player_teleported == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - userid of the player | ||
* <b>builderid</b> <small>(short)</small> | * <b>builderid</b> <small>(short)</small> - userid of the player who built the teleporter | ||
* <b>dist</b> <small>(float)</small> | * <b>dist</b> <small>(float)</small> - distance the player was teleported | ||
== player_turned_to_ghost == | == player_turned_to_ghost == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the player who changed to a ghost | ||
== player_upgraded == | == player_upgraded == | ||
== player_upgradedobject == | == player_upgradedobject == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID of the builder | ||
* <b>object</b> <small>(short)</small> | * <b>object</b> <small>(short)</small> - type of object built | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> - index of the object | ||
* <b>isbuilder</b> <small>(bool)</small> | * <b>isbuilder</b> <small>(bool)</small> | ||
== player_use == | == player_use == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>entity</b> <small>(short)</small> | * <b>entity</b> <small>(short)</small> - entity used by player | ||
== player_used_powerup_bottle == | == player_used_powerup_bottle == | ||
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== post_inventory_application == | == post_inventory_application == | ||
sent when a player gets a whole new set of items | |||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> | ||
== projectile_direct_hit == | == projectile_direct_hit == | ||
* <b>attacker</b> <small>(byte)</small> | * <b>attacker</b> <small>(byte)</small> - index of the player who shot the projectile | ||
* <b>victim</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - index of the player who got direct-ht | ||
* <b>weapon_def_index</b> <small>(long)</small> | * <b>weapon_def_index</b> <small>(long)</small> - defindex of the direct hitting weapon | ||
== projectile_removed == | == projectile_removed == | ||
Line 1,013: | Line 1,105: | ||
* <b>num_hit</b> <small>(byte)</small> | * <b>num_hit</b> <small>(byte)</small> | ||
* <b>num_direct_hit</b> <small>(byte)</small> | * <b>num_direct_hit</b> <small>(byte)</small> | ||
== pumpkin_lord_killed == | == pumpkin_lord_killed == | ||
Line 1,026: | Line 1,111: | ||
== pve_win_panel == | == pve_win_panel == | ||
* <b>panel_style</b> <small>(byte)</small> | * <b>panel_style</b> <small>(byte)</small> - for client to determine layout | ||
* <b>winning_team</b> <small>(byte)</small> | * <b>winning_team</b> <small>(byte)</small> | ||
* <b>winreason</b> <small>(byte)</small> | * <b>winreason</b> <small>(byte)</small> - the reason the team won | ||
== quest_map_data_changed == | == quest_map_data_changed == | ||
* <b>igniter</b> <small>(short)</small> - entindex of the igniter | |||
* <b>douser</b> <small>(short)</small> - entindex of the douser | |||
* <b>victim</b> <small>(short)</small> - entindex of the victim | |||
== quest_objective_completed == | == quest_objective_completed == | ||
For prediction | |||
* <b>quest_item_id_low</b> <small>(long)</small> | * <b>quest_item_id_low</b> <small>(long)</small> | ||
* <b>quest_item_id_hi</b> <small>(long)</small> | * <b>quest_item_id_hi</b> <small>(long)</small> | ||
Line 1,047: | Line 1,136: | ||
== quest_request == | == quest_request == | ||
* <b>request</b> <small>(long)</small> | * <b>request</b> <small>(long)</small> | ||
* <b>msg</b> <small>(string)</small> | * <b>msg</b> <small>(string)</small> - Protobuf serialized to a string | ||
== quest_response == | == quest_response == | ||
* <b>request</b> <small>(long)</small> | * <b>request</b> <small>(long)</small> | ||
* <b>success</b> <small>(bool)</small> | * <b>success</b> <small>(bool)</small> | ||
* <b>msg</b> <small>(string)</small> | * <b>msg</b> <small>(string)</small> - Protobuf serialized to a string | ||
== quest_turn_in_state == | == quest_turn_in_state == | ||
* <b>state</b> <small>(short)</small> | * <b>state</b> <small>(short)</small> - Maps to EQuestTurnInState | ||
== questlog_opened == | == questlog_opened == | ||
Line 1,078: | Line 1,167: | ||
== rd_robot_killed == | == rd_robot_killed == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | * <b>victim_entindex</b> <small>(long)</small> | ||
* <b>inflictor_entindex</b> <small>(long)</small> | * <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - ID of weapon killed used | ||
* <b>damagebits</b> <small>(long)</small> | * <b>damagebits</b> <small>(long)</small> - bits of type of damage | ||
* <b>customkill</b> <small>(short)</small> | * <b>customkill</b> <small>(short)</small> - type of custom kill | ||
* <b>weapon_logclassname</b> <small>(string)</small> | * <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | ||
== rd_rules_state_changed == | == rd_rules_state_changed == | ||
Line 1,100: | Line 1,189: | ||
== rematch_failed_to_create == | == rematch_failed_to_create == | ||
* <b>map_index</b> <small>(byte)</small> - what they voted for | |||
* <b>vote</b> <small>(byte)</small> - what the vote was | |||
== | == remove_nemesis_relationships == | ||
* <b> | * <b>player</b> <small>(short)</small> - entindex of the player who should reset | ||
== replay_endrecord == | |||
== | == replay_replaysavailable == | ||
== replay_saved == | == replay_saved == | ||
== replay_servererror == | |||
* <b>error</b> <small>(string)</small> | |||
== replay_sessioninfo == | |||
Sent when the server begins recording, or when a client first connects - only sent once per recording session | |||
* <b>sn</b> <small>(string)</small> - session name | |||
* <b>di</b> <small>(byte)</small> - dump interval | |||
* <b>cb</b> <small>(long)</small> - current block | |||
* <b>st</b> <small>(long)</small> - session start tick | |||
== replay_startrecord == | |||
Sent when the server begins recording - only used to display UI | |||
== replay_youtube_stats == | == replay_youtube_stats == | ||
Line 1,115: | Line 1,220: | ||
== respawn_ghost == | == respawn_ghost == | ||
* <b>reviver</b> <small>(short)</small> | * <b>reviver</b> <small>(short)</small> - userid of the reviving player | ||
* <b>ghost</b> <small>(short)</small> | * <b>ghost</b> <small>(short)</small> - userid of the player that got revived | ||
== restart_timer_time == | == restart_timer_time == | ||
* <b>time</b> <small>(byte)</small> | * <b>time</b> <small>(byte)</small> - How much time is left | ||
== revive_player_complete == | == revive_player_complete == | ||
* <b>entindex</b> <small>(short)</small> | * <b>entindex</b> <small>(short)</small> - entindex of the medic | ||
== revive_player_notify == | == revive_player_notify == | ||
Line 1,146: | Line 1,251: | ||
== round_end == | == round_end == | ||
* <b>winner</b> <small>(byte)</small> | * <b>winner</b> <small>(byte)</small> - winner team/user i | ||
* <b>reason</b> <small>(byte)</small> | * <b>reason</b> <small>(byte)</small> - reson why team won | ||
* <b>message</b> <small>(string)</small> | * <b>message</b> <small>(string)</small> - end round message | ||
== round_start == | == round_start == | ||
* <b>timelimit</b> <small>(long)</small> | * <b>timelimit</b> <small>(long)</small> - round time limit in seconds | ||
* <b>fraglimit</b> <small>(long)</small> | * <b>fraglimit</b> <small>(long)</small> - frag limit in seconds | ||
* <b>objective</b> <small>(string)</small> | * <b>objective</b> <small>(string)</small> - round objective | ||
== rps_taunt_event == | == rps_taunt_event == | ||
* <b>winner</b> <small>(short)</small> | * <b>winner</b> <small>(short)</small> - entindex of the winning player | ||
* <b>winner_rps</b> <small>(byte)</small> | * <b>winner_rps</b> <small>(byte)</small> - winner's selection | ||
* <b>loser</b> <small>(short)</small> | * <b>loser</b> <small>(short)</small> - entindex of the losing player | ||
* <b>loser_rps</b> <small>(byte)</small> | * <b>loser_rps</b> <small>(byte)</small> - loser's selection | ||
== schema_updated == | == schema_updated == | ||
Line 1,179: | Line 1,284: | ||
== sentry_on_go_active == | == sentry_on_go_active == | ||
* <b>index</b> <small>(short)</small> | * <b>index</b> <small>(short)</small> | ||
== server_addban == | |||
* <b>name</b> <small>(string)</small> - player name | |||
* <b>userid</b> <small>(short)</small> - user ID on server | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>ip</b> <small>(string)</small> - IP address | |||
* <b>duration</b> <small>(string)</small> - length of the ban | |||
* <b>by</b> <small>(string)</small> - banned by... | |||
* <b>kicked</b> <small>(bool)</small> - whether the player was also kicked | |||
== server_changelevel_failed == | |||
* <b>levelname</b> <small>(string)</small> - The level name that failed changelevel | |||
== server_cvar == | |||
a server console var has changed | |||
* <b>cvarname</b> <small>(string)</small> - cvar name, eg "mp_roundtime" | |||
* <b>cvarvalue</b> <small>(string)</small> - new cvar value | |||
== server_message == | |||
a generic server message | |||
* <b>text</b> <small>(string)</small> - the message text | |||
== server_removeban == | |||
* <b>networkid</b> <small>(string)</small> - player network (i.e steam) id | |||
* <b>ip</b> <small>(string)</small> - IP address | |||
* <b>by</b> <small>(string)</small> - removed by... | |||
== server_shutdown == | |||
server shut down | |||
* <b>reason</b> <small>(string)</small> - reason why server was shut down | |||
== server_spawn == | |||
send once a server starts | |||
* <b>hostname</b> <small>(string)</small> - public host name | |||
* <b>address</b> <small>(string)</small> - hostame, IP or DNS name | |||
* <b>ip</b> <small>(long)</small> | |||
* <b>port</b> <small>(short)</small> - server port | |||
* <b>game</b> <small>(string)</small> - game dir | |||
* <b>mapname</b> <small>(string)</small> - map name | |||
* <b>maxplayers</b> <small>(long)</small> - max players | |||
* <b>os</b> <small>(string)</small> - WIN32, LINUX | |||
* <b>dedicated</b> <small>(bool)</small> - true if dedicated server | |||
* <b>password</b> <small>(bool)</small> - true if password protected | |||
== show_annotation == | == show_annotation == | ||
Line 1,188: | Line 1,336: | ||
* <b>worldNormalZ</b> <small>(float)</small> | * <b>worldNormalZ</b> <small>(float)</small> | ||
* <b>id</b> <small>(long)</small> | * <b>id</b> <small>(long)</small> | ||
* <b>text</b> <small>(string)</small> | * <b>text</b> <small>(string)</small> - name (unlocalized) | ||
* <b>lifetime</b> <small>(float)</small> | * <b>lifetime</b> <small>(float)</small> | ||
* <b>visibilityBitfield</b> <small>(long)</small> | * <b>visibilityBitfield</b> <small>(long)</small> - bitfield of the players that can see this | ||
* <b>follow_entindex</b> <small>(long)</small> | * <b>follow_entindex</b> <small>(long)</small> - if this is set, follow this entity | ||
* <b>show_distance</b> <small>(bool)</small> | * <b>show_distance</b> <small>(bool)</small> | ||
* <b>play_sound</b> <small>(string)</small> | * <b>play_sound</b> <small>(string)</small> | ||
Line 1,200: | Line 1,348: | ||
== show_freezepanel == | == show_freezepanel == | ||
* <b>killer</b> <small>(short)</small> | * <b>killer</b> <small>(short)</small> - entindex of the killer entity | ||
== show_match_summary == | == show_match_summary == | ||
* <b>success</b> <small>(bool)</small> | |||
== show_vs_panel == | == show_vs_panel == | ||
Line 1,210: | Line 1,359: | ||
== skeleton_killed_quest == | == skeleton_killed_quest == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that killed the skeleton | ||
== skeleton_king_killed_quest == | == skeleton_king_killed_quest == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the player that killed the skeleton | ||
== slap_notice == | == slap_notice == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | * <b>victim_entindex</b> <small>(long)</small> | ||
* <b>inflictor_entindex</b> <small>(long)</small> | * <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - ID of weapon killed used | ||
* <b>damagebits</b> <small>(long)</small> | * <b>damagebits</b> <small>(long)</small> - bits of type of damage | ||
* <b>customkill</b> <small>(short)</small> | * <b>customkill</b> <small>(short)</small> - type of custom kill | ||
* <b>assister</b> <small>(short)</small> | * <b>assister</b> <small>(short)</small> - user ID of assister | ||
* <b>weapon_logclassname</b> <small>(string)</small> | * <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | ||
* <b>stun_flags</b> <small>(short)</small> | * <b>stun_flags</b> <small>(short)</small> - victim's stun flags at the moment of death | ||
* <b>death_flags</b> <small>(short)</small> | * <b>death_flags</b> <small>(short)</small> - death flags. | ||
* <b>silent_kill</b> <small>(bool)</small> | * <b>silent_kill</b> <small>(bool)</small> | ||
* <b>assister_fallback</b> <small>(string)</small> | * <b>assister_fallback</b> <small>(string)</small> - contains a string to use if "assister" is -1 | ||
== spec_target_updated == | == spec_target_updated == | ||
== special_score == | == special_score == | ||
* <b>player</b> <small>(byte)</small> | * <b>player</b> <small>(byte)</small> - index of the scorer | ||
== spy_pda_reset == | == spy_pda_reset == | ||
Line 1,246: | Line 1,395: | ||
== sticky_jump_landed == | == sticky_jump_landed == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> | ||
== store_pricesheet_updated == | == store_pricesheet_updated == | ||
== tagged_player_as_it == | == tagged_player_as_it == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - userid of the tagging player | ||
== take_armor == | == take_armor == | ||
Line 1,263: | Line 1,410: | ||
== team_info == | == team_info == | ||
* <b>teamid</b> <small>(byte)</small> | info about team | ||
* <b>teamname</b> <small>(string)</small> | * <b>teamid</b> <small>(byte)</small> - unique team id | ||
* <b>teamname</b> <small>(string)</small> - team name eg "Team Blue" | |||
== team_leader_killed == | == team_leader_killed == | ||
* <b>killer</b> <small>(byte)</small> | * <b>killer</b> <small>(byte)</small> - index of the killer | ||
* <b>victim</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - index of the victim | ||
== team_score == | == team_score == | ||
* <b>teamid</b> <small>(byte)</small> | team score changed | ||
* <b>score</b> <small>(short)</small> | * <b>teamid</b> <small>(byte)</small> - team id | ||
* <b>score</b> <small>(short)</small> - total team score | |||
== teamplay_alert == | == teamplay_alert == | ||
* <b>alert_type</b> <small>(short)</small> | * <b>alert_type</b> <small>(short)</small> - which alert type is this (scramble, etc)? | ||
== teamplay_broadcast_audio == | == teamplay_broadcast_audio == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team should hear the broadcast. 0 will make everyone hear it. | ||
* <b>sound</b> <small>(string)</small> | * <b>sound</b> <small>(string)</small> - sound to play | ||
* <b>additional_flags</b> <small>(short)</small> - additional sound flags to pass through to sound system | |||
* <b>player</b> <small>(short)</small> - entindex of the player source or -1 | |||
== teamplay_capture_blocked == | == teamplay_capture_blocked == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point that was blocked | ||
* <b>cpname</b> <small>(string)</small> | * <b>cpname</b> <small>(string)</small> - name of the point | ||
* <b>blocker</b> <small>(byte)</small> | * <b>blocker</b> <small>(byte)</small> - index of the player that blocked the cap | ||
* <b>victim</b> <small>(byte)</small> | * <b>victim</b> <small>(byte)</small> - index of the player that died, causing the block | ||
== teamplay_capture_broken == | == teamplay_capture_broken == | ||
Line 1,293: | Line 1,444: | ||
== teamplay_flag_event == | == teamplay_flag_event == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - player this event involves | ||
* <b>carrier</b> <small>(short)</small> | * <b>carrier</b> <small>(short)</small> - the carrier if needed | ||
* <b>eventtype</b> <small>(short)</small> | * <b>eventtype</b> <small>(short)</small> - pick up, capture, defend, dropped | ||
* <b>home</b> <small>(byte)</small> | * <b>home</b> <small>(byte)</small> - whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP) | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team the flag belongs to | ||
== teamplay_game_over == | == teamplay_game_over == | ||
* <b>reason</b> <small>(string)</small> | * <b>reason</b> <small>(string)</small> - why the game is over ( timelimit, winlimit ) | ||
== teamplay_map_time_remaining == | == teamplay_map_time_remaining == | ||
Line 1,310: | Line 1,461: | ||
== teamplay_point_captured == | == teamplay_point_captured == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point that was captured | ||
* <b>cpname</b> <small>(string)</small> | * <b>cpname</b> <small>(string)</small> - name of the point | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team capped | ||
* <b>cappers</b> <small>(string)</small> | * <b>cappers</b> <small>(string)</small> - string where each character is a player index of someone that capped | ||
== teamplay_point_locked == | == teamplay_point_locked == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point being captured | ||
* <b>cpname</b> <small>(string)</small> | * <b>cpname</b> <small>(string)</small> - name of the point | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team currently owns the point | ||
== teamplay_point_startcapture == | == teamplay_point_startcapture == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point being captured | ||
* <b>cpname</b> <small>(string)</small> | * <b>cpname</b> <small>(string)</small> - name of the point | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team currently owns the point | ||
* <b>capteam</b> <small>(byte)</small> | * <b>capteam</b> <small>(byte)</small> - which team is capping | ||
* <b>cappers</b> <small>(string)</small> | * <b>cappers</b> <small>(string)</small> - string where each character is a player index of someone capping | ||
* <b>captime</b> <small>(float)</small> | * <b>captime</b> <small>(float)</small> - time between when this cap started and when the point last changed hands | ||
== teamplay_point_unlocked == | == teamplay_point_unlocked == | ||
* <b>cp</b> <small>(byte)</small> | * <b>cp</b> <small>(byte)</small> - index of the point being captured | ||
* <b>cpname</b> <small>(string)</small> | * <b>cpname</b> <small>(string)</small> - name of the point | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team currently owns the point | ||
== teamplay_pre_round_time_left == | == teamplay_pre_round_time_left == | ||
Line 1,341: | Line 1,492: | ||
== teamplay_round_active == | == teamplay_round_active == | ||
called when round is active, players can move | |||
== teamplay_round_restart_seconds == | == teamplay_round_restart_seconds == | ||
Line 1,346: | Line 1,498: | ||
== teamplay_round_selected == | == teamplay_round_selected == | ||
* <b>round</b> <small>(string)</small> | * <b>round</b> <small>(string)</small> - name of the round selected | ||
== teamplay_round_stalemate == | == teamplay_round_stalemate == | ||
* <b>reason</b> <small>(byte)</small> | * <b>reason</b> <small>(byte)</small> - why the stalemate is occuring | ||
== teamplay_round_start == | == teamplay_round_start == | ||
* <b>full_reset</b> <small>(bool)</small> | round restart | ||
* <b>full_reset</b> <small>(bool)</small> - is this a full reset of the map | |||
== teamplay_round_win == | == teamplay_round_win == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team won the round | ||
* <b>winreason</b> <small>(byte)</small> | * <b>winreason</b> <small>(byte)</small> - the reason the team won | ||
* <b>flagcaplimit</b> <small>(short)</small> | * <b>flagcaplimit</b> <small>(short)</small> - if win reason was flag cap limit, the value of the flag cap limit | ||
* <b>full_round</b> <small>(short)</small> | * <b>full_round</b> <small>(short)</small> - was this a full round or a mini-round | ||
* <b>round_time</b> <small>(float)</small> | * <b>round_time</b> <small>(float)</small> - elapsed time of this round | ||
* <b>losing_team_num_caps</b> <small>(short)</small> | * <b>losing_team_num_caps</b> <small>(short)</small> - # of caps this round by losing team | ||
* <b>was_sudden_death</b> <small>(byte)</small> | * <b>was_sudden_death</b> <small>(byte)</small> - did a team win this after entering sudden death | ||
== teamplay_setup_finished == | == teamplay_setup_finished == | ||
Line 1,370: | Line 1,523: | ||
== teamplay_team_ready == | == teamplay_team_ready == | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team is ready | ||
== teamplay_teambalanced_player == | == teamplay_teambalanced_player == | ||
* <b>player</b> <small>(short)</small> | * <b>player</b> <small>(short)</small> - entindex of the player | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> - which team the player is being moved to | ||
== teamplay_timer_flash == | == teamplay_timer_flash == | ||
* <b>time_remaining</b> <small>(short)</small> | * <b>time_remaining</b> <small>(short)</small> - how many seconds until the round ends | ||
== teamplay_timer_time_added == | == teamplay_timer_time_added == | ||
* <b>timer</b> <small>(short)</small> | * <b>timer</b> <small>(short)</small> - entindex of the timer | ||
* <b>seconds_added</b> <small>(short)</small> | * <b>seconds_added</b> <small>(short)</small> - how many seconds were added to the round timer | ||
== teamplay_update_timer == | == teamplay_update_timer == | ||
Line 1,392: | Line 1,545: | ||
== teamplay_win_panel == | == teamplay_win_panel == | ||
* <b>panel_style</b> <small>(byte)</small> | * <b>panel_style</b> <small>(byte)</small> - for client to determine layout | ||
* <b>winning_team</b> <small>(byte)</small> | * <b>winning_team</b> <small>(byte)</small> | ||
* <b>winreason</b> <small>(byte)</small> | * <b>winreason</b> <small>(byte)</small> - the reason the team won | ||
* <b>cappers</b> <small>(string)</small> | * <b>cappers</b> <small>(string)</small> - string where each character is a player index of someone that capped | ||
* <b>flagcaplimit</b> <small>(short)</small> | * <b>flagcaplimit</b> <small>(short)</small> - if win reason was flag cap limit, the value of the flag cap limit | ||
* <b>blue_score</b> <small>(short)</small> | * <b>blue_score</b> <small>(short)</small> - red team score | ||
* <b>red_score</b> <small>(short)</small> | * <b>red_score</b> <small>(short)</small> - blue team score | ||
* <b>blue_score_prev</b> <small>(short)</small> | * <b>blue_score_prev</b> <small>(short)</small> - previous red team score | ||
* <b>red_score_prev</b> <small>(short)</small> | * <b>red_score_prev</b> <small>(short)</small> - previous blue team score | ||
* <b>round_complete</b> <small>(short)</small> | * <b>round_complete</b> <small>(short)</small> - is this a complete round, or the end of a mini-round | ||
* <b>rounds_remaining</b> <small>(short)</small> | * <b>rounds_remaining</b> <small>(short)</small> - # of rounds remaining for wining team, if mini-round | ||
* <b>player_1</b> <small>(short)</small> | * <b>player_1</b> <small>(short)</small> | ||
* <b>player_1_points</b> <small>(short)</small> | * <b>player_1_points</b> <small>(short)</small> | ||
Line 1,416: | Line 1,569: | ||
== tf_game_over == | == tf_game_over == | ||
* <b>reason</b> <small>(string)</small> | * <b>reason</b> <small>(string)</small> - why the game is over ( timelimit, winlimit ) | ||
== tf_map_time_remaining == | == tf_map_time_remaining == | ||
Line 1,422: | Line 1,575: | ||
== throwable_hit == | == throwable_hit == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID who died | ||
* <b>victim_entindex</b> <small>(long)</small> | * <b>victim_entindex</b> <small>(long)</small> | ||
* <b>inflictor_entindex</b> <small>(long)</small> | * <b>inflictor_entindex</b> <small>(long)</small> - ent index of inflictor (a sentry, for example) | ||
* <b>attacker</b> <small>(short)</small> | * <b>attacker</b> <small>(short)</small> - user ID who killed | ||
* <b>weapon</b> <small>(string)</small> | * <b>weapon</b> <small>(string)</small> - weapon name killer used | ||
* <b>weaponid</b> <small>(short)</small> | * <b>weaponid</b> <small>(short)</small> - ID of weapon killed used | ||
* <b>damagebits</b> <small>(long)</small> | * <b>damagebits</b> <small>(long)</small> - bits of type of damage | ||
* <b>customkill</b> <small>(short)</small> | * <b>customkill</b> <small>(short)</small> - type of custom kill | ||
* <b>assister</b> <small>(short)</small> | * <b>assister</b> <small>(short)</small> - user ID of assister | ||
* <b>weapon_logclassname</b> <small>(string)</small> | * <b>weapon_logclassname</b> <small>(string)</small> - weapon name that should be printed on the log | ||
* <b>stun_flags</b> <small>(short)</small> | * <b>stun_flags</b> <small>(short)</small> - victim's stun flags at the moment of death | ||
* <b>death_flags</b> <small>(short)</small> | * <b>death_flags</b> <small>(short)</small> - death flags. | ||
* <b>silent_kill</b> <small>(bool)</small> | * <b>silent_kill</b> <small>(bool)</small> | ||
* <b>assister_fallback</b> <small>(string)</small> | * <b>assister_fallback</b> <small>(string)</small> - contains a string to use if "assister" is -1 | ||
* <b>totalhits</b> <small>(short)</small> | * <b>totalhits</b> <small>(short)</small> - Number of hits his player has done | ||
== tournament_enablecountdown == | == tournament_enablecountdown == | ||
== tournament_stateupdate == | == tournament_stateupdate == | ||
* <b>userid</b> <small>(short)</small> | * <b>userid</b> <small>(short)</small> - user ID on server | ||
* <b>namechange</b> <small>(bool)</small> | * <b>namechange</b> <small>(bool)</small> | ||
* <b>readystate</b> <small>(short)</small> | * <b>readystate</b> <small>(short)</small> | ||
* <b>newname</b> <small>(string)</small> | * <b>newname</b> <small>(string)</small> - players new name | ||
== training_complete == | == training_complete == | ||
* <b>next_map</b> <small>(string)</small> | * <b>next_map</b> <small>(string)</small> - next map (if any) | ||
* <b>map</b> <small>(string)</small> | * <b>map</b> <small>(string)</small> - the name of the map this screen is on. | ||
* <b>text</b> <small>(string)</small> | * <b>text</b> <small>(string)</small> - text to show | ||
== update_status_item == | == update_status_item == | ||
Line 1,461: | Line 1,612: | ||
== user_data_downloaded == | == user_data_downloaded == | ||
fired when achievements/stats are downloaded from Steam or XBox Live | |||
== vote_cast == | == vote_cast == | ||
* <b>vote_option</b> <small>(byte)</small> | * <b>vote_option</b> <small>(byte)</small> - which option the player voted on | ||
* <b>team</b> <small>(short)</small> | * <b>team</b> <small>(short)</small> | ||
* <b>entityid</b> <small>(long)</small> | * <b>entityid</b> <small>(long)</small> - entity id of the voter | ||
* <b>voteidx</b> <small>(long)</small> | * <b>voteidx</b> <small>(long)</small> | ||
Line 1,484: | Line 1,636: | ||
== vote_maps_changed == | == vote_maps_changed == | ||
* <b>type</b> <small>(byte)</small> | |||
* <b>defindex</b> <small>(long)</small> | |||
* <b>created</b> <small>(bool)</small> | |||
* <b>deleted</b> <small>(bool)</small> | |||
* <b>erase_history</b> <small>(bool)</small> | |||
== vote_options == | == vote_options == | ||
* <b>count</b> <small>(byte)</small> | * <b>count</b> <small>(byte)</small> - Number of options - up to MAX_VOTE_OPTIONS | ||
* <b>option1</b> <small>(string)</small> | * <b>option1</b> <small>(string)</small> | ||
* <b>option2</b> <small>(string)</small> | * <b>option2</b> <small>(string)</small> | ||
Line 1,504: | Line 1,661: | ||
* <b>param1</b> <small>(string)</small> | * <b>param1</b> <small>(string)</small> | ||
* <b>team</b> <small>(byte)</small> | * <b>team</b> <small>(byte)</small> | ||
* <b>initiator</b> <small>(long)</small> | * <b>initiator</b> <small>(long)</small> - entity id of the player who initiated the vote | ||
* <b>voteidx</b> <small>(long)</small> | * <b>voteidx</b> <small>(long)</small> | ||
Line 1,512: | Line 1,669: | ||
== winlimit_changed == | == winlimit_changed == | ||
* <b>delay</b> <small>(float)</small> | |||
Revision as of 13:12, 3 September 2024
This article lists game events in Team Fortress 2. These were retrieved from serverevents.res
, gameevents.res
, modevents.res
and replayevents.res
in the resource
folder.
achievement_earned
- player (byte) - entindex of the player
- achievement (short) - achievement ID
achievement_earned_local
- achievement (short)
achievement_event
- achievement_name (string) - non-localized name of achievement
- cur_val (short) - # of steps toward achievement
- max_val (short) - total # of steps in achievement
achievement_increment
- achievement_id (long) - ID of achievement that went up
- cur_val (short) - # of steps toward achievement
- max_val (short) - total # of steps in achievement
air_dash
- player (byte)
ammo_pickup
- ammo_index (long)
- amount (long)
- total (long)
arena_match_maxstreak
- team (byte)
- streak (byte)
arena_player_notification
- player (byte)
- message (byte)
arena_round_start
called when round is active, players can move
arena_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
- cappers (string) - string where each character is a player index of someone that capped
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- blue_score (short) - red team score
- red_score (short) - blue team score
- blue_score_prev (short) - previous red team score
- red_score_prev (short) - previous blue team score
- round_complete (short) - is this a complete round, or the end of a mini-round
- player_1 (short)
- player_1_damage (short)
- player_1_healing (short)
- player_1_lifetime (short)
- player_1_kills (short)
- player_2 (short)
- player_2_damage (short)
- player_2_healing (short)
- player_2_lifetime (short)
- player_2_kills (short)
- player_3 (short)
- player_3_damage (short)
- player_3_healing (short)
- player_3_lifetime (short)
- player_3_kills (short)
- player_4 (short)
- player_4_damage (short)
- player_4_healing (short)
- player_4_lifetime (short)
- player_4_kills (short)
- player_5 (short)
- player_5_damage (short)
- player_5_healing (short)
- player_5_lifetime (short)
- player_5_kills (short)
- player_6 (short)
- player_6_damage (short)
- player_6_healing (short)
- player_6_lifetime (short)
- player_6_kills (short)
arrow_impact
- attachedEntity (short)
- shooter (short)
- boneIndexAttached (short)
- bonePositionX (float)
- bonePositionY (float)
- bonePositionZ (float)
- boneAnglesX (float)
- boneAnglesY (float)
- boneAnglesZ (float)
- projectileType (short)
- isCrit (bool)
base_player_teleported
- entindex (short)
bonus_updated
- numadvanced (short)
- numbronze (short)
- numsilver (short)
- numgold (short)
break_breakable
- entindex (long)
- userid (short)
- material (byte) - BREAK_GLASS, BREAK_WOOD, etc
break_prop
- entindex (long)
- userid (short)
browse_replays
building_healed
- building (short)
- healer (short)
- amount (short)
building_info_changed
- building_type (byte)
- object_mode (byte)
- remove (byte)
cart_updated
christmas_gift_grab
- userid (short)
cl_drawline
- player (byte) - index of the player
- panel (byte) - type of panel
- line (byte) - type of line
- x (float)
- y (float)
client_beginconnect
client tries to connect to server
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
- source (string) - what caused us to attempt this connection? (blank for general command line, "serverbrowser", "quickplay", etc)
client_connected
client has completed the challenge / handshake process and is in SIGNONSTATE_CONNECTED
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
client_disconnect
client side disconnect message
- message (string) - Why are we disconnecting? This could be a localization token or an English-language string
client_fullconnect
- address (string) - Name we used to connect to the server
- ip (long)
- port (short) - server port
competitive_stats_update
- index (short) - entindex of the player
- kills_rank (byte) - num std deviations above
- score_rank (byte)
- damage_rank (byte)
- healing_rank (byte)
- support_rank (byte)
competitive_victory
conga_kill
- index (short) - entindex of the player
controlpoint_endtouch
- player (short) - entindex of the player
- area (short) - index of the control point area
controlpoint_fake_capture
- player (short) - entindex of the player
- int_data (short)
controlpoint_fake_capture_mult
- player (short) - entindex of the player
- int_data (short)
controlpoint_initialized
controlpoint_pulse_element
- player (short) - entindex of the player
controlpoint_starttouch
- player (short) - entindex of the player
- area (short) - index of the control point area
controlpoint_timer_updated
- index (short) - index of the cap being updated
- time (float) - time
controlpoint_unlock_updated
- index (short) - index of the cap being updated
- time (float) - time
controlpoint_updatecapping
- index (short) - index of the cap being updated
controlpoint_updateimages
- index (short) - index of the cap being updated
controlpoint_updatelayout
- index (short) - index of the cap being updated
controlpoint_updateowner
- index (short) - index of the cap being updated
cross_spectral_bridge
- player (short) - userid of the player that crossed
crossbow_heal
- healer (byte) - userid of the Healer
- target (byte) - userid of the player that got hit
- amount (short) - amount that was healed
ctf_flag_captured
- capping_team (short)
- capping_team_score (short)
damage_mitigated
- mitigator (byte) - userid of the player who provided the mitigation
- damaged (byte) - userid of the player who took the damage
- amount (short) - amount that was mitigated
- itemdefindex (short) - defindex of the item that provided the mitigation
damage_prevented
- preventor (short) - Who prevented the damage
- victim (short) - Who took the damage that was prevented
- amount (short) - How much got prevented
- condition (short) - Which condition did the preventing
damage_resisted
- entindex (byte)
deadringer_cheat_death
- spy (byte) - userid of the Spy that cheat the death
- attacker (byte) - userid of the player that caused the cheat death to happen
demoman_det_stickies
- player (short) - entindex of the detonating player
deploy_buff_banner
- buff_type (byte) - type of buff (skin index)
- buff_owner (short) - user ID of the person who gets the banner
doomsday_rocket_open
- team (byte) - which team opened the rocket
duck_xp_level_up
- level (short) - leveled up to what
duel_status
- killer (short)
- score_type (short)
- initiator (short)
- target (short)
- initiator_score (short)
- target_score (short)
econ_inventory_connected
enter_vehicle
- vehicle (long) - entindex of the vehicle
entered_performance_mode
entity_killed
- entindex_killed (long)
- entindex_attacker (long)
- entindex_inflictor (long)
- damagebits (long)
environmental_death
- killer (byte) - index of the killer
- victim (byte) - index of the victim
escape_hell
- player (short) - userid of the player that escaped
escaped_loot_island
- player (short) - userid of the escaping player
escort_progress
- team (byte) - which team
- progress (float)
- reset (bool)
escort_recede
- team (byte) - which team
- recedetime (float)
escort_speed
- team (byte) - which team
- speed (byte)
- players (byte)
eyeball_boss_escape_imminent
- level (short)
- time_remaining (byte)
eyeball_boss_escaped
- level (short)
eyeball_boss_killed
- level (short)
eyeball_boss_killer
- level (short)
- player_entindex (byte)
eyeball_boss_stunned
- level (short)
- player_entindex (byte)
eyeball_boss_summoned
- level (short)
fish_notice
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
fish_notice__arm
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
flag_carried_in_detection_zone
flagstatus_update
- userid (short) - user ID of the player who now has the flag
- entindex (long) - ent index of flag
flare_ignite_npc
- entindex (long) - entity ignited
freezecam_started
game_end
a game ended
- winner (byte) - winner team/user id
game_init
sent when a new game is started
game_message
a message send by game logic to everyone
- target (byte) - 0 = console, 1 = HUD
- text (string) - the message text
game_newmap
send when new map is completely loaded
- mapname (string) - map name
game_start
a new game starts
- roundslimit (long) - max round
- timelimit (long) - time limit
- fraglimit (long) - frag limit
- objective (string) - round objective
gameui_activate
gameui_activated
gameui_hide
gc_lost_session
gc_new_session
halloween_boss_killed
- boss (short) - 1=HHH 2=Monoculus 3=Merasmus
- killer (short) - userid of the killing player
halloween_duck_collected
- collector (short) - userid of the collecting player
halloween_pumpkin_grab
- userid (short)
halloween_skeleton_killed
- player (short) - userid of the player that killed the skeleton
halloween_soul_collected
- intended_target (byte) - userid of the intended target
- collecting_player (byte) - userid of the player who picked up the soul
- soul_count (byte) - number of souls collected (gift boxes)
helicopter_grenade_punt_miss
hide_annotation
- id (long)
hide_freezepanel
hltv_changed_mode
- oldmode (short)
- newmode (short)
- obs_target (short)
hltv_changed_target
- mode (short)
- old_target (short)
- obs_target (short)
host_quit
intro_finish
- player (short) - entindex of the player
intro_nextcamera
- player (short) - entindex of the player
inventory_updated
item_found
- player (byte) - entindex of the player
- quality (byte) - quality of the item
- method (byte) - method by which we acquired the item
- itemdef (long) - the item definition index
- isstrange (byte)
- isunusual (byte)
- wear (float)
item_pickup
- userid (short)
- item (string)
item_schema_initialized
items_acknowledged
- blocker (short) - entindex of the blocker
- victim (short) - entindex of the victim
kill_in_hell
- killer (short) - userid of the killer
- victim (short) - userid of the victim
kill_refills_meter
- index (short) - entindex of the player
killed_capping_player
- cp (byte) - index of the point
- killer (byte) - index of the killer
- victim (byte) - index of the victim
- assister (byte) - index of the assister
landed
- player (byte)
leave_vehicle
- vehicle (long) - entindex of the vehicle
lobby_updated
localplayer_becameobserver
localplayer_builtobject
- object (short) - type of object built
- object_mode (short) - used for teleporters: entrance vs. exit
- index (short) - index of the object
localplayer_changeclass
localplayer_changedisguise
- disguised (bool)
localplayer_changeteam
localplayer_chargeready
local player has full medic charge
localplayer_healed
- amount (short)
localplayer_pickup_weapon
localplayer_respawn
localplayer_score_changed
- score (short)
localplayer_winddown
local player minigun winddown
- attacker (short)
- victim (short)
- assister (short)
match_invites_updated
medic_death
- userid (short) - user ID who died
- attacker (short) - user ID who killed
- healing (short) - amount healed in this life
- charged (bool) - had a full ubercharge?
medic_defended
- userid (short)
- medic (short)
medigun_shield_blocked_damage
- userid (short) - user ID of the player using the shield
- damage (float) - damage that was blocked
merasmus_escape_warning
- level (short)
- time_remaining (byte)
merasmus_escaped
- level (short)
merasmus_killed
- level (short)
merasmus_prop_found
- player (short) - userid of the player that found the prop Merasmus was hiding in
merasmus_stunned
- player (short) - userid of the stunning player
merasmus_summoned
- level (short)
minigame_win
- team (byte) - which team won the minigame
- type (byte) - what type of minigame was won
minigame_won
- player (short) - userid of the winning player
- game (short) - index of the game
mvm_adv_wave_complete_no_gates
- index (short) - wave index
mvm_adv_wave_killed_stun_radio
mvm_begin_wave
- wave_index (short)
- max_waves (short)
- advanced (short)
mvm_bomb_alarm_triggered
mvm_bomb_carrier_killed
- level (short) - upgrade level of the carrier
mvm_bomb_deploy_reset_by_player
- player (short)
mvm_bomb_reset_by_player
- player (short)
mvm_creditbonus_all
mvm_creditbonus_all_advanced
mvm_creditbonus_wave
mvm_kill_robot_delivering_bomb
- player (short) - entindex of the player
mvm_mannhattan_pit
- player (short) - entindex of the player
mvm_mission_complete
- mission (string)
mvm_mission_update
- class (short)
- count (short)
mvm_pickup_currency
- player (short) - entindex of the player
- currency (short)
mvm_quick_sentry_upgrade
- player (short) - entindex of the player
mvm_reset_stats
mvm_scout_marked_for_death
- player (short) - entindex of the player
mvm_sentrybuster_detonate
- player (short) - entindex of the target player
- det_x (float) - origin of the sentry buster
- det_y (float)
- det_z (float)
mvm_sentrybuster_killed
- sentry_buster (short) - entindex
mvm_sniper_headshot_currency
- userid (short) - user ID of the player
- currency (short) - currency collected
mvm_tank_destroyed_by_players
mvm_wave_complete
- advanced (bool) - is this an advanced popfile
mvm_wave_failed
- area (long)
- blocked (bool)
npc_hurt
- entindex (short)
- health (short)
- attacker_player (short)
- weaponid (short)
- damageamount (short)
- crit (bool)
- boss (short) - 1=HHH 2=Monoculus 3=Merasmus
num_cappers_changed
- index (short) - index of the trigger
- count (byte) - number of cappers (-1 for blocked)
object_deflected
- userid (short) - player who deflected the object
- ownerid (short) - owner of the object
- weaponid (short) - weapon id (0 means the player in ownerid was pushed)
- object_entindex (short) - entindex of the object that got deflected
object_destroyed
- userid (short) - user ID who died
- attacker (short) - user ID who killed
- assister (short) - user ID of assister
- weapon (string) - weapon name killer used
- weaponid (short) - id of the weapon used
- objecttype (short) - type of object destroyed
- index (short) - index of the object destroyed
- was_building (bool) - object was being built when it died
- team (short) - building's team
object_detonated
- userid (short) - user ID of the object owner
- objecttype (short) - type of object removed
- index (short) - index of the object removed
object_removed
- userid (short) - user ID of the object owner
- objecttype (short) - type of object removed
- index (short) - index of the object removed
overtime_nag
parachute_deploy
- index (short) - entindex of the player
parachute_holster
- index (short) - entindex of the player
party_chat
- steamid (string) - steamID (64-bit value converted to string) of user who said or did the thing. May be
- text (string) - The message. May have different meaning for some types
- type (short) - What sort of message? ETFPartyChatType enum
party_criteria_changed
party_invites_changed
party_member_join
- steamid (string) - steamID (64-bit value converted to string) of joined
party_member_leave
- steamid (string) - steamID (64-bit value converted to string) of leaver
party_pref_changed
party_queue_state_changed
- matchgroup (short) - ETFMatchGroup
party_updated
pass_ball_blocked
- owner (short)
- blocker (short)
pass_ball_stolen
- victim (short)
- attacker (short)
pass_free
- owner (short)
- attacker (short)
pass_get
- owner (short)
- team (short)
pass_pass_caught
- passer (short)
- catcher (short)
- dist (float)
- duration (float)
pass_score
- scorer (short)
- assister (short)
- points (byte)
path_track_passed
- index (short) - index of the node being passed
payload_pushed
- pusher (byte) - userid of the player who pushed
- distance (short) - how far they pushed
physgun_pickup
- entindex (long) - entity picked up
player_abandoned_match
- game_over (bool)
player_account_changed
- old_value (short)
- new_value (short)
player_activate
- userid (short) - user ID on server
player_askedforball
- userid (short)
player_bonuspoints
- points (short)
- player_entindex (short)
- source_entindex (short)
player_buff
- userid (short) - user ID of the player the buff is being applied to
- buff_owner (short) - user ID of the player with the banner
- buff_type (byte) - type of buff
player_builtobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_buyback
- player (short)
- cost (short)
player_calledformedic
- userid (short)
player_carryobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_changeclass
- userid (short) - user ID who changed class
- class (short) - class that they changed to
player_changename
- userid (short) - user ID on server
- oldname (string) - players old (current) name
- newname (string) - players new name
player_chargedeployed
- userid (short) - user ID of medic who deployed charge
- targetid (short) - user ID of who the medic charged
player_chat
a public player chat
- teamonly (bool) - true if team only chat
- userid (short) - chatting player
- text (string) - chat text
player_class
a player changed his class
- userid (short) - user ID on server
- class (string) - new player class / model
player_connect
a new client connected - we should only really have server listeners for this, due to the IP being exposed
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- address (string) - ip:port
- bot (short) - is a bot
player_connect_client
a new client connected
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- bot (short) - is a bot
player_currency_changed
- currency (short)
player_damage_dodged
- damage (short)
player_damaged
- amount (short)
- type (long)
player_death
a game event, name may be 32 charaters long
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killer used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- playerpenetratecount (short)
- assister_fallback (string) - contains a string to use if "assister" is -1
- kill_streak_total (short) - Kill streak count (level)
- kill_streak_wep (short) - Kill streak for killing weapon
- kill_streak_assist (short) - Kill streak for assister count
- kill_streak_victim (short) - Victims kill streak
- ducks_streaked (short) - Duck streak increment from this kill
- duck_streak_total (short) - Duck streak count for attacker
- duck_streak_assist (short) - Duck streak count for assister
- duck_streak_victim (short) - (former) duck streak count for victim
- rocket_jump (bool) - was the victim rocket jumping
- weapon_def_index (long) - item def index of weapon killer used
- crit_type (short) - Crit type of kill. 0: None 1: Mini 2: Full
- // (dominated" "short) - did killer dominate victim with this kill
- // (assister_dominated" "short) - did assister dominate victim with this kill
- // (revenge" "short) - did killer get revenge on victim with this kill
- // (assister_revenge" "short) - did assister get revenge on victim with this kill
- // (first_blood" "bool) - was this a first blood kill
- // (feign_death" "bool) - the victim is feign death
player_destroyed_pipebomb
- userid (short)
player_directhit_stun
- attacker (short) - entindex of the attacker
- victim (short) - entindex of the victim
player_disconnect
a client was disconnected
- userid (short) - user ID on server
- reason (string) - "self", "kick", "ban", "cheat", "error"
- name (string) - player name
- networkid (string) - player network (i.e steam) id
- bot (short) - is a bot
player_domination
- dominator (short) - userID of who gained domination
- dominated (short) - userID of who got dominated
- dominations (short) - Number of dominations this dominator has
player_dropobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
player_escort_score
- player (byte)
- points (byte)
player_extinguished
sent when a burning player is extinguished by a medic
- victim (byte) - entindex of the player that was extinguished
- healer (byte) - entindex of the player who did the extinguishing
- itemdefindex (short) - item defindex that did the extinguishing
player_healed
- patient (short)
- healer (short)
- amount (short)
player_healedbymedic
- medic (byte)
player_healedmediccall
local player heals someone who called for medic.
- userid (short) - userid of person who got healed
player_healonhit
- amount (short)
- entindex (byte)
- weapon_def_index (long) - item def index of the healing weapon
player_highfive_cancel
- entindex (byte)
player_highfive_start
- entindex (byte)
player_highfive_success
- initiator_entindex (byte)
- partner_entindex (byte)
player_hintmessage
- hintmessage (string) - localizable string of a hint
player_hurt
- userid (short)
- health (short)
- attacker (short)
- damageamount (short)
- custom (short)
- showdisguisedcrit (bool) - if our attribute specifically crits disguised enemies we need to show it on the client
- crit (bool)
- minicrit (bool)
- allseecrit (bool)
- weaponid (short)
- bonuseffect (byte)
player_ignited
sent when a player is ignited, only to the two players involved
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
- victim_entindex (byte) - entindex of the player ignited by the pyro
- weaponid (byte) - weaponid of the weapon used
player_ignited_inv
sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
- pyro_entindex (byte) - entindex of the pyro who ignited the victim
- victim_entindex (byte) - entindex of the player ignited by the pyro
- medic_entindex (byte) - entindex of the medic releasing the invuln
player_info
a player changed his name
- name (string) - player name
- index (byte) - player slot (entity index-1)
- userid (short) - user ID on server (unique on server)
- networkid (string) - player network (i.e steam) id
- bot (bool) - true if player is a AI bot
player_initial_spawn
- index (short) - entindex of the player
player_invulned
- userid (short)
- medic_userid (short)
player_jarated
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
- victim_entindex (byte) - entindex of the player receiving it
player_jarated_fade
sent when a player is jarated, only to the two players involved
- thrower_entindex (byte) - entindex of the player who threw the jarate
- victim_entindex (byte) - entindex of the player receiving it
player_killed_achievement_zone
- attacker (short) - entindex of the attacker
- victim (short) - entindex of the victim
- zone_id (short) - type of area (0 for general, 1 for capture zone)
player_mvp
- player (short)
player_pinned
- pinned (byte)
player_regenerate
player_rocketpack_pushed
- pusher (short) - userID of who pushed
- pushed (short) - userID of who got pushed
player_sapped_object
- userid (short) - user ID of the spy
- ownerid (short) - user ID of the building owner
- object (byte)
- sapperid (short) - index of the sapper
player_say
- userid (short) - user ID on server
- text (string) - the say text
player_score
players scores changed
- userid (short) - user ID on server
- kills (short) - # of kills
- deaths (short) - # of deaths
- score (short) - total game score
player_score_changed
- player (byte)
- delta (short)
player_shield_blocked
sent when a player is jarated, only to the two players involved
- attacker_entindex (byte) - entindex of the player who threw the jarate
- blocker_entindex (byte) - entindex of the player receiving it
player_shoot
player shoot his weapon
- userid (short) - user ID on server
- weapon (byte) - weapon ID
- mode (byte) - weapon mode
player_spawn
- userid (short) - user ID who spawned
- team (short) - team they spawned on
- class (short) - class they spawned as
player_stats_updated
- forceupload (bool)
player_stealsandvich
- owner (short)
- target (short)
player_stunned
- stunner (short)
- victim (short)
- victim_capping (bool)
- big_stun (bool)
player_team
player change his team
- userid (short) - user ID on server
- team (byte) - team id
- oldteam (byte) - old team id
- disconnect (bool) - team change because player disconnects
- autoteam (bool) - true if the player was auto assigned to the team
- silent (bool) - if true wont print the team join messages
- name (string) - player's name
player_teleported
- userid (short) - userid of the player
- builderid (short) - userid of the player who built the teleporter
- dist (float) - distance the player was teleported
player_turned_to_ghost
- userid (short) - user ID of the player who changed to a ghost
player_upgraded
player_upgradedobject
- userid (short) - user ID of the builder
- object (short) - type of object built
- index (short) - index of the object
- isbuilder (bool)
player_use
- userid (short) - user ID on server
- entity (short) - entity used by player
player_used_powerup_bottle
- player (short)
- type (short)
- time (float)
playing_commentary
post_inventory_application
sent when a player gets a whole new set of items
- userid (short)
projectile_direct_hit
- attacker (byte) - index of the player who shot the projectile
- victim (byte) - index of the player who got direct-ht
- weapon_def_index (long) - defindex of the direct hitting weapon
projectile_removed
- attacker (byte)
- weapon_def_index (long)
- num_hit (byte)
- num_direct_hit (byte)
pumpkin_lord_killed
pumpkin_lord_summoned
pve_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
quest_map_data_changed
- igniter (short) - entindex of the igniter
- douser (short) - entindex of the douser
- victim (short) - entindex of the victim
quest_objective_completed
For prediction
- quest_item_id_low (long)
- quest_item_id_hi (long)
- quest_objective_id (long)
- scorer_user_id (short)
quest_progress
- owner (short)
- scorer (short)
- type (byte)
- completed (bool)
- quest_defindex (long)
quest_request
- request (long)
- msg (string) - Protobuf serialized to a string
quest_response
- request (long)
- success (bool)
- msg (string) - Protobuf serialized to a string
quest_turn_in_state
- state (short) - Maps to EQuestTurnInState
questlog_opened
ragdoll_dissolved
- entindex (long)
raid_spawn_mob
raid_spawn_squad
rd_player_score_points
- player (short)
- method (short)
- amount (short)
rd_robot_impact
- entindex (short)
- impulse_x (float)
- impulse_y (float)
- impulse_z (float)
rd_robot_killed
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- weapon_logclassname (string) - weapon name that should be printed on the log
rd_rules_state_changed
rd_team_points_changed
- points (short)
- team (byte)
- method (byte)
recalculate_holidays
recalculate_truce
rematch_failed_to_create
- map_index (byte) - what they voted for
- vote (byte) - what the vote was
remove_nemesis_relationships
- player (short) - entindex of the player who should reset
replay_endrecord
replay_replaysavailable
replay_saved
replay_servererror
- error (string)
replay_sessioninfo
Sent when the server begins recording, or when a client first connects - only sent once per recording session
- sn (string) - session name
- di (byte) - dump interval
- cb (long) - current block
- st (long) - session start tick
replay_startrecord
Sent when the server begins recording - only used to display UI
replay_youtube_stats
- views (long)
- likes (long)
- favorited (long)
respawn_ghost
- reviver (short) - userid of the reviving player
- ghost (short) - userid of the player that got revived
restart_timer_time
- time (byte) - How much time is left
revive_player_complete
- entindex (short) - entindex of the medic
revive_player_notify
- entindex (short)
- marker_entindex (short)
revive_player_stopped
- entindex (short)
rocket_jump
- userid (short)
- playsound (bool)
rocket_jump_landed
- userid (short)
rocketpack_landed
- userid (short)
rocketpack_launch
- userid (short)
- playsound (bool)
round_end
- winner (byte) - winner team/user i
- reason (byte) - reson why team won
- message (string) - end round message
round_start
- timelimit (long) - round time limit in seconds
- fraglimit (long) - frag limit in seconds
- objective (string) - round objective
rps_taunt_event
- winner (short) - entindex of the winning player
- winner_rps (byte) - winner's selection
- loser (short) - entindex of the losing player
- loser_rps (byte) - loser's selection
schema_updated
scorestats_accumulated_reset
scorestats_accumulated_update
scout_grand_slam
- scout_id (short)
- target_id (short)
scout_slamdoll_landed
- target_index (short)
- x (float)
- y (float)
- z (float)
sentry_on_go_active
- index (short)
server_addban
- name (string) - player name
- userid (short) - user ID on server
- networkid (string) - player network (i.e steam) id
- ip (string) - IP address
- duration (string) - length of the ban
- by (string) - banned by...
- kicked (bool) - whether the player was also kicked
server_changelevel_failed
- levelname (string) - The level name that failed changelevel
server_cvar
a server console var has changed
- cvarname (string) - cvar name, eg "mp_roundtime"
- cvarvalue (string) - new cvar value
server_message
a generic server message
- text (string) - the message text
server_removeban
- networkid (string) - player network (i.e steam) id
- ip (string) - IP address
- by (string) - removed by...
server_shutdown
server shut down
- reason (string) - reason why server was shut down
server_spawn
send once a server starts
- hostname (string) - public host name
- address (string) - hostame, IP or DNS name
- ip (long)
- port (short) - server port
- game (string) - game dir
- mapname (string) - map name
- maxplayers (long) - max players
- os (string) - WIN32, LINUX
- dedicated (bool) - true if dedicated server
- password (bool) - true if password protected
show_annotation
- worldPosX (float)
- worldPosY (float)
- worldPosZ (float)
- worldNormalX (float)
- worldNormalY (float)
- worldNormalZ (float)
- id (long)
- text (string) - name (unlocalized)
- lifetime (float)
- visibilityBitfield (long) - bitfield of the players that can see this
- follow_entindex (long) - if this is set, follow this entity
- show_distance (bool)
- play_sound (string)
- show_effect (bool)
show_class_layout
- show (bool)
show_freezepanel
- killer (short) - entindex of the killer entity
show_match_summary
- success (bool)
show_vs_panel
- show (bool)
single_player_death
skeleton_killed_quest
- player (short) - userid of the player that killed the skeleton
skeleton_king_killed_quest
- player (short) - userid of the player that killed the skeleton
slap_notice
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
spec_target_updated
special_score
- player (byte) - index of the scorer
spy_pda_reset
stats_resetround
sticky_jump
- userid (short)
- playsound (bool)
sticky_jump_landed
- userid (short)
store_pricesheet_updated
tagged_player_as_it
- player (short) - userid of the tagging player
take_armor
- amount (long)
- total (long)
take_health
- amount (long)
- total (long)
team_info
info about team
- teamid (byte) - unique team id
- teamname (string) - team name eg "Team Blue"
team_leader_killed
- killer (byte) - index of the killer
- victim (byte) - index of the victim
team_score
team score changed
- teamid (byte) - team id
- score (short) - total team score
teamplay_alert
- alert_type (short) - which alert type is this (scramble, etc)?
teamplay_broadcast_audio
- team (byte) - which team should hear the broadcast. 0 will make everyone hear it.
- sound (string) - sound to play
- additional_flags (short) - additional sound flags to pass through to sound system
- player (short) - entindex of the player source or -1
teamplay_capture_blocked
- cp (byte) - index of the point that was blocked
- cpname (string) - name of the point
- blocker (byte) - index of the player that blocked the cap
- victim (byte) - index of the player that died, causing the block
teamplay_capture_broken
- cp (byte)
- cpname (string)
- time_remaining (float)
teamplay_flag_event
- player (short) - player this event involves
- carrier (short) - the carrier if needed
- eventtype (short) - pick up, capture, defend, dropped
- home (byte) - whether or not the flag was home (only set for TF_FLAGEVENT_PICKUP)
- team (byte) - which team the flag belongs to
teamplay_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
teamplay_map_time_remaining
- seconds (short)
teamplay_overtime_begin
teamplay_overtime_end
teamplay_point_captured
- cp (byte) - index of the point that was captured
- cpname (string) - name of the point
- team (byte) - which team capped
- cappers (string) - string where each character is a player index of someone that capped
teamplay_point_locked
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
teamplay_point_startcapture
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
- capteam (byte) - which team is capping
- cappers (string) - string where each character is a player index of someone capping
- captime (float) - time between when this cap started and when the point last changed hands
teamplay_point_unlocked
- cp (byte) - index of the point being captured
- cpname (string) - name of the point
- team (byte) - which team currently owns the point
teamplay_pre_round_time_left
- time (short)
teamplay_ready_restart
teamplay_restart_round
teamplay_round_active
called when round is active, players can move
teamplay_round_restart_seconds
- seconds (short)
teamplay_round_selected
- round (string) - name of the round selected
teamplay_round_stalemate
- reason (byte) - why the stalemate is occuring
teamplay_round_start
round restart
- full_reset (bool) - is this a full reset of the map
teamplay_round_win
- team (byte) - which team won the round
- winreason (byte) - the reason the team won
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- full_round (short) - was this a full round or a mini-round
- round_time (float) - elapsed time of this round
- losing_team_num_caps (short) - # of caps this round by losing team
- was_sudden_death (byte) - did a team win this after entering sudden death
teamplay_setup_finished
teamplay_suddendeath_begin
teamplay_suddendeath_end
teamplay_team_ready
- team (byte) - which team is ready
teamplay_teambalanced_player
- player (short) - entindex of the player
- team (byte) - which team the player is being moved to
teamplay_timer_flash
- time_remaining (short) - how many seconds until the round ends
teamplay_timer_time_added
- timer (short) - entindex of the timer
- seconds_added (short) - how many seconds were added to the round timer
teamplay_update_timer
teamplay_waiting_abouttoend
teamplay_waiting_begins
teamplay_waiting_ends
teamplay_win_panel
- panel_style (byte) - for client to determine layout
- winning_team (byte)
- winreason (byte) - the reason the team won
- cappers (string) - string where each character is a player index of someone that capped
- flagcaplimit (short) - if win reason was flag cap limit, the value of the flag cap limit
- blue_score (short) - red team score
- red_score (short) - blue team score
- blue_score_prev (short) - previous red team score
- red_score_prev (short) - previous blue team score
- round_complete (short) - is this a complete round, or the end of a mini-round
- rounds_remaining (short) - # of rounds remaining for wining team, if mini-round
- player_1 (short)
- player_1_points (short)
- player_2 (short)
- player_2_points (short)
- player_3 (short)
- player_3_points (short)
- killstreak_player_1 (short)
- killstreak_player_1_count (short)
- game_over (byte)
teams_changed
tf_game_over
- reason (string) - why the game is over ( timelimit, winlimit )
tf_map_time_remaining
- seconds (long)
throwable_hit
- userid (short) - user ID who died
- victim_entindex (long)
- inflictor_entindex (long) - ent index of inflictor (a sentry, for example)
- attacker (short) - user ID who killed
- weapon (string) - weapon name killer used
- weaponid (short) - ID of weapon killed used
- damagebits (long) - bits of type of damage
- customkill (short) - type of custom kill
- assister (short) - user ID of assister
- weapon_logclassname (string) - weapon name that should be printed on the log
- stun_flags (short) - victim's stun flags at the moment of death
- death_flags (short) - death flags.
- silent_kill (bool)
- assister_fallback (string) - contains a string to use if "assister" is -1
- totalhits (short) - Number of hits his player has done
tournament_enablecountdown
tournament_stateupdate
- userid (short) - user ID on server
- namechange (bool)
- readystate (short)
- newname (string) - players new name
training_complete
- next_map (string) - next map (if any)
- map (string) - the name of the map this screen is on.
- text (string) - text to show
update_status_item
- index (byte)
- object (byte)
upgrades_file_changed
- path (string)
user_data_downloaded
fired when achievements/stats are downloaded from Steam or XBox Live
vote_cast
- vote_option (byte) - which option the player voted on
- team (short)
- entityid (long) - entity id of the voter
- voteidx (long)
vote_changed
- vote_option1 (byte)
- vote_option2 (byte)
- vote_option3 (byte)
- vote_option4 (byte)
- vote_option5 (byte)
- potentialVotes (byte)
- voteidx (long)
vote_ended
vote_failed
- team (byte)
- voteidx (long)
vote_maps_changed
- type (byte)
- defindex (long)
- created (bool)
- deleted (bool)
- erase_history (bool)
vote_options
- count (byte) - Number of options - up to MAX_VOTE_OPTIONS
- option1 (string)
- option2 (string)
- option3 (string)
- option4 (string)
- option5 (string)
- voteidx (long)
vote_passed
- details (string)
- param1 (string)
- team (byte)
- voteidx (long)
vote_started
- issue (string)
- param1 (string)
- team (byte)
- initiator (long) - entity id of the player who initiated the vote
- voteidx (long)
weapon_equipped
- class (string)
- entindex (long)
winlimit_changed
- delay (float)