Template:KV SystemLevelChoice: Difference between revisions
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:*'''3''': {{KV SystemLevelChoice/strings|High}} | :*'''3''': {{KV SystemLevelChoice/strings|High}} | ||
:*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}} | :*'''4''': {{KV SystemLevelChoice/strings|VeryHigh}}}}|since={{l4d}}|nofgd={{{nofgd|}}} | ||
}}{{seealso|[[cpu_level|cpu_level / gpu_level]] convars}}</onlyinclude> | }}{{{seealso|{{seealso|[[cpu_level|cpu_level / gpu_level]] convars}}}}}</onlyinclude> | ||
</includeonly> | </includeonly> | ||
[[Category:Keyvalue Templates|SystemLevelChoice]] | [[Category:Keyvalue Templates|SystemLevelChoice]] |
Revision as of 04:23, 3 September 2024

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.

|nofgd=1
to mark these KVs as !fgd.- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
|
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
|
See also: cpu_level / gpu_level convars