Prop physics paintable: Difference between revisions

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{{CD|???|base=CPhysicsProp}}
{{CD|???|base=CPhysicsProp}}
{{this is a|point entity|name=prop_physics_paintable|game=Portal 2}} A dynamic prop that can be painted.
{{this is a|model entity|name=prop_physics_paintable|game=Portal 2}} A dynamic prop that can be painted.


{{paintinmap}}
{{paintinmap}}

Latest revision as of 04:34, 19 May 2025

C++ Class hierarchy
???
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_physics_paintable is a model entity available in Portal 2 Portal 2. A dynamic prop that can be painted.

Note.pngNote:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.

Keyvalues

Paint Power PaintPower (PaintPower) <choices>
The paint power of the pickup.
  • 0 : Bounce
  • 1 : Stick
  • 2 : Speed
  • 3 : Portal
  • 4 : None
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_physics.

See also