Template:NPCNote/strings: Difference between revisions
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m (Nescius moved page Template:NPCNote/Strings to Template:NPCNote/strings without leaving a redirect) |
SirYodaJedi (talk | contribs) (effect flags as well; for example, monster_barnacle automatically sets EF_INVLIGHT) |
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| Line 2: | Line 2: | ||
| number = 2 | | number = 2 | ||
| en = 2 | | en = 2 | ||
| ru = | | ru = 0.9 | ||
}} | }} | ||
* {{{{PAGENAME}}|NPC}} | * {{{{PAGENAME}}|NPC}} | ||
| Line 10: | Line 10: | ||
| NPC = {{#switch: {{language}} | | NPC = {{#switch: {{language}} | ||
| #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC. | | #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, [[effect flags (Source)|effect flags]], [[input]]s, or [[output]]s might not affect an [[NPC]], based on the functionality and coding of the NPC. | ||
| ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC. | | ru = Некоторые [[keyvalue|значения ключей]], [[Hammer Object Properties Dialog#Flags_Tab|флаги]], [[effect flags (Source)|effect flags]], [[input]]'ы или [[output]]'ы могут не влиять на [[NPC]] в зависимости от функциональности и кодирования NPC. | ||
}} | }} | ||
| monster = {{#switch: {{language}} | | monster = {{#switch: {{language}} | ||
| #default =Some [[keyvalue]]s | | #default =Some [[keyvalue]]s, [[Hammer_Object_Properties_Dialog#Flags_Tab|spawnflag]]s, or [[effect flags (GoldSrc)|effect flags]] might not affect an [[monster]], based on the functionality and coding of the monster. | ||
}} | }} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 11:02, 3 September 2024
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2Approximate status of translation:
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45% - Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
- Some keyvalues, spawnflags, or effect flags might not affect an monster, based on the functionality and coding of the monster.