Phong: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
Phong supports two additional texture parameters | Phong supports two additional texture parameters | ||
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy | * Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy | ||
__TOC__ | __TOC__ | ||
Line 10: | Line 9: | ||
==Exponent Map== | ==Exponent Map== | ||
<!--<br clear=all> | <!--<br clear=all> |
Revision as of 00:38, 21 September 2006
Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.
Phong supports two additional texture parameters
- Exponent Map -
$phongexponenttexture
- Sort of gloss map where black is matte and white is glossy
VMT Parameters
Exponent Map
This article is a stub. You can help by adding to it.