Phong: Difference between revisions

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Phong supports two additional texture parameters
Phong supports two additional texture parameters
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
* Exponent Map - <code>$phongexponenttexture</code> - Sort of gloss map where black is matte and white is glossy
* Occlusion Map - <code>$ambientocclusiontexture</code> - Blocks phong from being applied in regions of the texture. The more black the less phong. (Or so I think)


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==Exponent Map==
==Exponent Map==
==Occlusion Map==


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Revision as of 00:38, 21 September 2006

Phong is a new rendering technique introduced to the Source Engine with Half-Life 2: Episode One. Phong looks best on a normal mapped model with some bit of specularity.

Phong supports two additional texture parameters

  • Exponent Map - $phongexponenttexture - Sort of gloss map where black is matte and white is glossy

VMT Parameters

Exponent Map

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