Template:KV Breakable: Difference between revisions
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Gameplayer (talk | contribs) (Removed keyvalues that don't belong here, moved keyvalues from other templates to here that do belong) |
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:*2: Full Gibs on All Platforms (Xbox 360, PS3, etc) | :*2: Full Gibs on All Platforms (Xbox 360, PS3, etc) | ||
:*3: Reduced gibs}}}} | :*3: Reduced gibs}}}} | ||
{{KV| | {{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}} | ||
{{KV| | {{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}} | ||
{{KV| | {{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}} | ||
{{ | |||
{{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}| | {{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}| | ||
{{Expand|title=Who can break this?|margin_left=2em| | {{Expand|title=Who can break this?|margin_left=2em| | ||
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:*2: Only Tanks}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | :*2: Only Tanks}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | ||
}} | }} | ||
{{KV|Health|intn=health|integer|How close to breaking the object is.|nofgd=1}} | |||
{{KV|Maximum Health|intn=max_health|integer|'''Health''' cannot exceed this amount.|nofgd=1}} |
Revision as of 06:04, 28 August 2024
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
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- Explosion Damage (ExplodeDamage) <float>
- If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
- Explosion Radius (ExplodeRadius) <float>
- If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
- Break Model Message (BreakModelMessage) <string>
- "If set, will use this break model message instead of the normal break behavior."
Confirm:Is this new with Source SDK 2013...? It isn't in Alien Swarm or 2007 code but is in 2013. New with L4D?
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