Template:KV Breakable: Difference between revisions

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(Removed keyvalues that don't belong here, moved keyvalues from other templates to here that do belong)
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:*2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
:*2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
:*3: Reduced gibs}}}}
:*3: Reduced gibs}}}}
{{KV|Min Damage to Hurt|intn=minhealthdmg|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}}
{{KV|Explosion Damage|intn=ExplodeDamage|float|If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also '''Explosion Radius'''.}}
{{KV|Pressure Delay|intn=PressureDelay|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}}
{{KV|Explosion Radius|intn=ExplodeRadius|float|If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also '''Explosion Damage'''.}}
{{KV|Health|intn=health|integer|How close to breaking the object is.}}
{{KV|Break Model Message|intn=BreakModelMessage|string|"If set, will use this break model message instead of the normal break behavior." {{confirm|Is this new with Source SDK 2013...? It isn't in Alien Swarm ''or'' 2007 code but is in 2013. New with L4D?}}}}
{{KV|Maximum Health|intn=max_health|integer|'''Health''' cannot exceed this amount.}}
{{KV|Physics Impact Damage Scale|intn=physdamagescale|float|Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.}}
{{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}|
{{KV|Breakable By|intn=BreakableType|choices|only={{l4ds}}|
{{Expand|title=Who can break this?|margin_left=2em|
{{Expand|title=Who can break this?|margin_left=2em|
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:*2: Only Tanks}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude>
:*2: Only Tanks}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude>
}}
}}
{{KV|Health|intn=health|integer|How close to breaking the object is.|nofgd=1}}
{{KV|Maximum Health|intn=max_health|integer|'''Health''' cannot exceed this amount.|nofgd=1}}

Revision as of 06:04, 28 August 2024

Breakable (common):

Performance Mode (PerformanceMode) <choices>
Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices
  • 0: Normal
  • 1: No Gibs
  • 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
  • 3: Reduced gibs
Explosion Damage (ExplodeDamage) <float>
If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also Explosion Radius.
Explosion Radius (ExplodeRadius) <float>
If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also Explosion Damage.
Break Model Message (BreakModelMessage) <string>
"If set, will use this break model message instead of the normal break behavior."
Confirm:Is this new with Source SDK 2013...? It isn't in Alien Swarm or 2007 code but is in 2013. New with L4D?
Breakable By (BreakableType) <choices> (only in Left 4 Dead seriesLeft 4 Dead series)
Who can break this?
  • 0: Everyone
  • 1: All Infected
  • 2: Only Tanks


Health (health) <integer> !FGD
How close to breaking the object is.
Maximum Health (max_health) <integer> !FGD
Health cannot exceed this amount.